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Comments (4)

What do you think?

Made A Video On Your Game. Found 2 bugs at i think the first wave and the end of the last wave

https://www.youtube.com/watch?v=6eDRwLFdgbI

Great Game , however there is some stuff you need to be aware of :

1- There is no Reload button , wich makes it a bit easy
2- The regeneration is fast , I would like to have midkit pack then regenerate
3- I would like to level up by not having all of the weapons but maybe by fighting a boss and unlocking on
4- I would like to interact with the map , maybe the ability to build a fence or something like that
5- I would like the game to have a kind of a story not only an endless waves of fighting , something that have meaning into it
6- I give it a 6/10 but it have the potentiel of 10/10 if these steps above were included

Anyways its good for a beginner , also THE HIT ANIMATION IS CLEAAAN I GIVE YOU A POINT ON THAT .

Free

The Last Man Standing

Version: 0.1.02 days ago

Face relentless waves of the undead in this intense 2D RPG shooting game! Armed with only your wits and weapons, you must fight to survive against hordes of zombies, each more challenging than the last. Rack up points with every kill, whether a shambling regular zombie or a towering nightmare and keep an eye out for rare health drops to stay alive.

With simple yet thrilling gameplay, The Last Man Standing offers an engaging experience for players looking for a fast-paced survival challenge.

Do you have what it takes to claim the title of the last survivor? #rpg #survival



all-ages
Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed
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Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev

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Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev

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The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev

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Added some falling leaves to the environment. What do you guys think? #gamedev

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Implemented a score system that assigns different point values to each enemy type. #gamedev

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Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev

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Environment Updates:

- Added more ground in the corners of the battlefield.

- Placed iron sheets and tires for extra detail.

- Added plants and flowers outside the edges.

- Introduced new signs to enhance the atmosphere.

What do you guys think? #gamedev

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Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev

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Added edges for the battlefield! What do you guys think? #gamedev

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New ground! What do you guys think?

I’ll probably add edges for the map next! #gamedev