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The basic premise behind the game is a cross between a traditional, competitive RTS and a God Game where representatives of the major elemental gods battle for supremacy. Players will collect resources, build bases and produce element-based troops to be commanded. They will also have access to special Manifest (“godly”) Powers which can be used at any time the player wishes, providing they can afford to pay the resource cost for them. Players can also capture and command neutral super-creatures called Incarnates. Coupling base expansions with fast action combat, the general goal is to destroy your enemy in a PvP setting. For the initial release we will be concentrating on the four “primary” elements of Air, Earth, Fire and Water. Players will choose their element in the match lobby prior to the match beginning.
#strategy



all-ages
Cartoon Violence
Fantasy Violence

A little bit of "behind the scenes" for our development of "Ascendancy." This here is one of our Fire faction flying units and shows a slice of the interaction between one of our Concept Artists and 3D Modeler.

Concept Art for our upcoming RTS game "Ascendancy" showing 3 types of flying units for the Earth faction. (Artist - Vlada Monakhova)