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About CLYDE

You are Clyde.

Clyde is a boring guy.

Clyde is a boring guy who has the honor to stay back late at work.

It's time for Clyde to head home for the night.

Some Actual Info

CLYDE is a retro inspired horror project that was originally my final major for my software and design class of 2020, I am continuing to work and evolve CLYDE as I learn more in programming and game design.


This is my little 2020 Major Work, and as part of the required documentation, I will be uploading 'dev-logs', images, gifs and builds of the game as the project goes on.

Kiss kiss,

~ Noah, the guy who wrote this.

#other #horror #action



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Drug Reference

After a lot of work, version 0.4.0 is out! There has been a complete overhaul of the map, giving more space to the mechanics I wanted to add in the past but was unable to due to the original maps limitations -

Exciting news! Over the week I spent time adding to the overall map with new gameplay mechanics and features in the enviroment, even a new room! Not only that, there is now a way to actually win. Yes thats right, a very bare bones gameloop. (ver 0.3.1)

Updated skybox and outside area coming in next version (0.2.4)

Since I haven't updated anything in a while, here's a beta stand in texture i used to make sure the enemy was facing forward in testing, drawn by myself of course. Pure art. His name is Pater Grafen.

Added a quick-turn. Still have to play around with enemy + player speed.

Added a model and animation that I feel is closer to what I want for the enemy (ver 0.2.1)

Beta ver 0.1.7 is avaliable for both Windows and Mac systems!

It's really still only a spooky proof-of-concept, objectives soon to come.

Note: You'll probably have to run the Mac version with control+left click.

Created a moving camera for the main menu that leads to the credits. Will have to keep in mind the text will most likely be changed/added to later on. I'll release a playable version in the morning. But right now its 1:10am :,(

https://www.youtube.com/watch?v=NG2P6mcAxMo

Cont. I have built a scene for the main menu already, and an in-game pause menu where the player can either quit or go back to the main menu. (All the sound in the video is in-game)

YouTube
https://www.youtube.com/watch?v=NG2P6mcAxMo
youtube.com

So far, the 'demo' map has been built for testing. Along with this, I have the basic workings of a player character - Movement, animation etc + a basic holding mechanic.

Apologies for some low quality images, some are screenshots from the Unity editor.