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What do you think?

Hey, your project seems very cool, are you per chance in lookout for a musician ? I'd love to offer my services !

i recommend yu watch þis intro to game feel

because in yur videos i noticed much of it is still missiŋ, even after good efforts to add it

— 2024−02−26

Akio Takeshi is a high schooler living in the futuristic country of Maken. President Irons and his four generals rule with impunity. Robot guards patrol the streets, people are forced to work long hours, and those at the top profit from it. After hearing his mother cry herself to sleep from working 15 hours a day, Akio decided to fight back. He stole the transformation technology the generals use, and turned himself into a warrior of freedom that could topple the government: Cobalt Moon.

Fight the totalitarian regime in this intense action game inspired by Kamen Rider. Survival won't be enough. If you want to win, you'll have to do it with style.

#action #scifi #adventure #beatemup #brawler #tokusatsu #kamenrider #arcade #retro



teen
Cartoon Violence
Animated Bloodshed
Mild Language
Comical Shenanigans
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Here it is, a feature that wasn't in the original Unity build: instead of giving enemy info, Miss Information uses her Hacking Skills to damage all enemies

The Miss Information portraits, now in pixel form! But what will they be used for in this version? Info to come soon

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Finally got something flashy I can show off, a slick intro for missions

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Control rebinding is done. But you're still not allowed to...

...actually the way I implemented it, you might be able to set it up to move with right analog. But that's still weird. Don't do that

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AND THIS WEEK'S EXCITING UPDATE IS...

an options menu

Listen, game dev isn't always exciting new features. You gotta code the boring stuff too

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Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time

Still working on this game. Currently working on getting persistent data going, which doesn't make for an interesting video

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An extremely important feature for any #beatemup

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Added a flash when a character is damaged, because more feedback is always good

Paused development to do the game jam, but I'm back on it now. Ended up falling down the rabbit hole of checking gamepad controls and some other stuff that can't really be shown in video lol