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What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

Free

Mario and Luigi: Superstar Simulator

Version: 0.5.04 months ago

This fangame is a mix of many of the Mario RPGs, including games that aren't even part of the genre! It also includes a wide variety of characters with original movesets that aren't in any RPG such as Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



teen
Cartoon Violence

Every enemy that's shown off and released in an update is never really complete. I could add attacks whenever I get an idea. Four seems to be my main limit, but if you count the "M" Shadow Mario paints on the ground as an attack then he technically has 5

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Happy Halloween everybody! Sorry if Shadow wasn't a very spooky choice. I'm sure you won't be disappointed when you watch his battle though

Done coding for today. I have discovered a massive breakthrough!! I made it so that the new enemy can never do the same attack twice! I will apply this to every enemy before the next update. It doesn't sound impressive but a lot of code went into it

I just made a horrifying discovery. Every pattern of how the enemies choose attacks isn't random. In fact, it's the same pattern every time. I quickly broke the patterns. Every attack is now 100% chosen at random. Thank god I figured that out now

Done coding for today. The new battle is 100% complete. It will be a Halloween special video. I'm super tempted to show it early. What do you guys want me to do?

  22 votes Voting finished

I have no idea why but I love hearing requests for the game. If you have any, don't be afraid to comment it. Any request is thought through. I considered putting Spongebob in for Christ sake, go nuts lol

Done coding for today. The second attack for the new enemy is done and the sprites for the third one are ready. Two more to go

With every addition, the game feels a lot less incomplete and more full compared to the first release. Hopefully I'll be able to release more updates in less time after this one, and maybe finish the minigames that sit there incomplete

You see this little guy on the character select screen? That's Peppino. It seems like most of you don't know who he is or where he's from. I'll fill you in on the details in the article

Done coding for today. The first attack for the new enemy is done. Try to guess who I'm working on

  13 votes Voting finished