views
1.6k
likes
5

Comments (1)

What do you think?

Looks great, artstyle kinda reminds me of Has-Been Heros.

en1.jpg
image.png
en2.jpg

In Dungeon No Dungeon, the focus is on the different results caused by the decisions you make on different body parts. We aim to integrate more fun possibilities and content within our game. Each body part has its own unique functions and dodges chances. Depending on the character, each one also has its own protective armor of various types that reduces various damage types.

461.gif
en3.jpg

For example: If their limbs (i.e. arms or legs) are severed in battle, any skills that use the limb can no longer be used. And if an adventurer's armor is destroyed, they'll be left bare (each state with its own corresponding art assets).

image.png
image.png
en4.jpg

Races

All kinds of strange and weird creatures exist in the world of Dungeon No Dungeon. Some unusual races or species that are often side characters or NPCs are now characters that the player can select and control themselves.

image.png
232.gif
241.gif

Levels and Skills

Characters have 10 levels and start with one set skill (at Lv.1). After leveling up, they have a chance to roll for a skill, selecting 1 from 3 possible skills as a reward. Each character has around 20 possible skills. After Lv.10, they can gain new skills through random events

image.png

Attributes

Attributes do not increase upon leveling up, but you do get to influence them through a range of different events. No matter what kind of character you control, it's down to you how you develop their build.

image.png
image.png

Trinkets and Traits

Over 100 kinds of trinkets provide players with even more options for character development. Along with this, there are also 100 traits to combine with each different character.

image.png
image.png
b2.png
en5.jpg

There are a lot of random elements in the game that allow the player to adopt a variety of constantly-shifting tactics and strategies. The player can enjoy maps with different terrains, different types of enemies, the butterfly effect of action and consequently set off by different events and puzzles, random mini-games, varying difficulty levels, equipment, items, skills, and traits, etc.

160.png
b5.png

Almost 100 random events can be triggered during expeditions, based solely on luck. Different events present different choices, random and uncertain paths, and completely unpredictable results!

423.gif
b3.png
17.png

During expeditions, characters enter 'rooms' containing random events, battles, resting areas, shops, etc. Room locations and routes are all randomly generated in each expedition, so each one provides something new. Which room you'll travel to is decided by the roll of the dice, while you actively decide which way to go when you reach a fork in the road.

191.gif

Players have a chance to encounter Invasion Events from other players. In these, you'll face off against them, and earn extra rewards if you win.

210.gif
en6.jpg

#adventure #roguelike #strategy



all-ages
Nothing has been posted to this project page yet. Check back later!