The Debug HUD has been entirely extricated from the Player. It is now an autoload scene.
The Game scene is no longer a hodgepodge of manual instantiations, but is instead dynamically created from modular exports!
Next up
I have a scriptable object for each element as the attacker, with entries for other elements mapped to enum values for each multiplier. To keep things organized, instead of having a class for all spells, each family of spells will have its own.
i've been having too much fun wasting time polishing the cosmetic appearance of my game's obsidian vault, adding banners and art all over the place. this week i updated several of the deities. the glowups from what they were before is crazy...
Picked a bad time to stop posting, to be honest. This gif is a year old! just a snippet of how things have evolved.
after some physical therapy, Kael has finally loosened up his stiff back posture, and his attack has been pushed MUCH harder!
Elemental matchup chart v2.0. It's a lot more well organized, pretty consistent mechanically, has some interesting balance ideas, and a lot of them can even be backed up with lore. Excited to try these out in game, which is next!
Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P
Lately I've been setting up a lot of new characters, so I'm filling out my portrait project chart to make sure I don't forget anyone. These spreadsheets are so invaluable to my ability to organize my thoughts. Y'all have no idea.
just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!
Finally, finally, FINALLY getting to animating new Kael's attack! Here's the 3 hit combo! I love the secondary motion from the scarf :D
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