Comments (2)
Interesting. The idea and the mechanics are good; it was fun to play for a minute or two. One fatal flaw is that end screen is too easily skipped past. For me anyway, I'm clicking like mad in the last few seconds to be sure I have good sustained power built up, but then it ends, and I see the results screen for a split second before it disappears and is lost forever. You should change the input for when they are done looking at the results screen to be something other than mouse clicks, or you should put in a 1-2 second pause where you ignore clicks for a second, so they don't accidentally skip the results screen.
Your boss has charged you with maintaining his death ray while he leaves the planet (his insurance company refused to allow to him to stay on the planet during the early testing stages of the death ray). As the death ray is fully automated it should be easy. Unfortunately the plutonium blobs keep combining and slowing down. To increase power production you must use the lasers to try reduce glob size and increase glob speed. Your boss is counting on you: show the world how evil you are.
Side note: Having worked across platforms before there is no code here, to the best of my knowledge, that is platform dependent. However, if something does come up please inform me and I'll see if I can get hold of an appropriate machine to test on. Only tested on Windows 7 as of now. Also, if the screen is completely blank when first loaded try clicking on it. I added a delay on rendering it which fixed it for me but it may still occur for others.
(Made in a day for the experimental gameplay challenge: Disintegrate)
#arcade