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Comments (7)

What do you think?

I can see this game becoming a good one when it comes out. Just one thing. The turning. it needs to be faster so you can be fast to close the doors and flash Chaser when he is there. Other then that the demo was good.

this shows a lot of interesting potential for the mechanics and I'm incredibly excited to see how this progresses keep up the amazing work

Hi, I would like to ask you do you need help with this wonderful and amazing game?

Game Soundtrack

2 songs

A Footstep in the Dark (trailer OST)
 
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After the tragic events that took place at Freddy Fazbear's Pizza during the last two decades, Dr. Phineas Taggart has crossed the entire country to find any remaining animatronics or objects that happened to be present in a Freddy's restaurant during that period.

Once cleaned and somewhat fixed, he brought all of them to his lab to conduct his expriments on human emotions. As he had supposed to, the irrepressible pain of agony can infuse an object to the point of giving it a faded part of the consciouness that agonized in the first place.

Forever in pain, the lost souls cannot rest and feel the same agony every second of their afterlife. The only thing is that Dr. Taggart has not fully realized the extent of their suffering yet.

Unfortunately, Dr. Taggart has hired YOU to monitor his lab/warehouse at nighttime. Now YOU are the one who will have to deal with all these hellbent robots...

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In Fazbear Frights: The Agonizing Ones (FF:TAO for short), you will encounter animatronics from the Fazbear Frights novels 1 to 4 as they have been gathered by your employer.

FF:TAO aims to recreate a similar experience to the original Five Nights at Freddy's game, so you will find your trusty doors, lights, and cameras. However, new mechanics are introduced, to make the game its own original experience. As robust as those doors may be, some strong animatronic jaws might be too much for them. to handle..

In FF:TAO, you can also turn the power off in each individual room to save a little bit of power, as well as interact with certain animatronics!

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Five Nights at Freddy's belongs to Mr. Scott Cawthon (#thankyouscott)

Inspired by the Fazbear Frights novels 1 to 4 written by Scott Cawthon, Elley Cooper, Andrea Waggener, Carly Anne West and Kelley Parra.

The soundtrack that you can find on the game page was composed by Aspin:

https://www.youtube.com/channel/UC0j8hUZjB2u5vLkLo32U_Yw

3D models credits:

The HACKED font was created by David Libeau and is available at http://bit.ly/WatchDogsFont. More work from David at http://DavidLibeau.fr

Massive thanks to all of them, the game would not have been possible without all of their hard work!

#horror #survival #pointnclick #fangame #fnaf



teen
Realistic Violence
Realistic Bloodshed

So I continued working on the Animatronics AI, they're almost done! I also set up more sound effects, and added a game over screen! The mechanic will be displayed here, but I don't want to reveal it yet! :D

Credits will be in the pinned comment!

Fazbear Frights: The Agonizing Ones : 01/07 news!

So I finally added the doors, and I started adding the renders to the cameras! Soon I'll start working on the AI, I'm so excited! :D

Credits:

Spring Bonnie model: https://www.deviantart.com/thudner
Eleanor model: https://www.deviantart.com/ludomcraft

(I forgot them, my bad :x )

So all cameras are functional and you can switch between each and every one of them! I really like the way it looks and I'm quite proud of what I achieved :D

I keep working on FF:TAO and will update you about my progression! Hope you are hyped! :D

So today I've drawn the map to navigate the cameras! It isn't functional yet, but i think it looks really cool! Here's a little preview :D
(It may seem small on the preview, but I think its size is really fitting)

More news might come in a few days! :)

Renders are getting a bit too resource-consuming for my PC, so I will leave them until I get a new one. In the meantime, I'll get back on Clickteam with placeholders so that the game can progress :D

This has to be one of my favorite renders I made for FF:TAO yet! Don't they look so ominous? >:)

Quick news - Back on the game!

Hi everyone! Just letting you know that I'm almost finished modeling FF:TAO's rooms! I'm in the process of reviewing them to see if I really like them. Once I'm done I'll start getting all my renders and will finally be able to work on the cams! :D

Hi everybody!

Just thought I'd keep you informed: I have so much work to do right now, I have zero time to work on the game. But I'll get back to working on it once I have a bit more free time!

Anyway, take care, and see you soon! :D