Game
Fazbear Frights: The Agonizing Ones
3 years ago

Renders are getting a bit too resource-consuming for my PC, so I will leave them until I get a new one. In the meantime, I'll get back on Clickteam with placeholders so that the game can progress :D




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This has to be one of my favorite renders I made for FF:TAO yet! Don't they look so ominous? >:)

Revamped title screen! Small demo update coming soon!

So I finally added the doors, and I started adding the renders to the cameras! Soon I'll start working on the AI, I'm so excited! :D

Credits:

Spring Bonnie model: https://www.deviantart.com/thudner Eleanor model: https://www.deviantart.com/ludomcraft

(I forgot them, my bad :x )

So I continued working on the Animatronics AI, they're almost done! I also set up more sound effects, and added a game over screen! The mechanic will be displayed here, but I don't want to reveal it yet! :D

Credits will be in the pinned comment!

I'm back once again to make progress on the game! I finally had some ideas for the tasks, so now I just have to model and code everything, and the game will be almost complete! :D

I don't really know how long it'll take, but I'll keep you updated! :)

YAARRRG! Foxy's mechanic should be fully implemented and I'm now playtesting it! This means that almost everything in the main nights is completed!

(Also new demo patch that corrects a bug where Plushtrap would struggle to leave CAM1)

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Task 3 is approaching completion! Some more news for FF:TAO

So today I've drawn the map to navigate the cameras! It isn't functional yet, but i think it looks really cool! Here's a little preview :D (It may seem small on the preview, but I think its size is really fitting)

More news might come in a few days! :)

More FF:TAO news! AI progress & stuff