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Comments (7)

What do you think?

I can see this game becoming a good one when it comes out. Just one thing. The turning. it needs to be faster so you can be fast to close the doors and flash Chaser when he is there. Other then that the demo was good.

this shows a lot of interesting potential for the mechanics and I'm incredibly excited to see how this progresses keep up the amazing work

Hi, I would like to ask you do you need help with this wonderful and amazing game?

Game Soundtrack

2 songs

A Footstep in the Dark (trailer OST)
 
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After the tragic events that took place at Freddy Fazbear's Pizza during the last two decades, Dr. Phineas Taggart has crossed the entire country to find any remaining animatronics or objects that happened to be present in a Freddy's restaurant during that period.

Once cleaned and somewhat fixed, he brought all of them to his lab to conduct his expriments on human emotions. As he had supposed to, the irrepressible pain of agony can infuse an object to the point of giving it a faded part of the consciouness that agonized in the first place.

Forever in pain, the lost souls cannot rest and feel the same agony every second of their afterlife. The only thing is that Dr. Taggart has not fully realized the extent of their suffering yet.

Unfortunately, Dr. Taggart has hired YOU to monitor his lab/warehouse at nighttime. Now YOU are the one who will have to deal with all these hellbent robots...

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In Fazbear Frights: The Agonizing Ones (FF:TAO for short), you will encounter animatronics from the Fazbear Frights novels 1 to 4 as they have been gathered by your employer.

FF:TAO aims to recreate a similar experience to the original Five Nights at Freddy's game, so you will find your trusty doors, lights, and cameras. However, new mechanics are introduced, to make the game its own original experience. As robust as those doors may be, some strong animatronic jaws might be too much for them. to handle..

In FF:TAO, you can also turn the power off in each individual room to save a little bit of power, as well as interact with certain animatronics!

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Five Nights at Freddy's belongs to Mr. Scott Cawthon (#thankyouscott)

Inspired by the Fazbear Frights novels 1 to 4 written by Scott Cawthon, Elley Cooper, Andrea Waggener, Carly Anne West and Kelley Parra.

The soundtrack that you can find on the game page was composed by Aspin:

https://www.youtube.com/channel/UC0j8hUZjB2u5vLkLo32U_Yw

3D models credits:

The HACKED font was created by David Libeau and is available at http://bit.ly/WatchDogsFont. More work from David at http://DavidLibeau.fr

Massive thanks to all of them, the game would not have been possible without all of their hard work!

#horror #survival #pointnclick #fangame #fnaf



teen
Realistic Violence
Realistic Bloodshed

Animatronics escaping from the warehouse mechanic will (very probably) be removed.

(TL;DR it doesn't really fit into the game and creates gameplay and lore problems)

Fazbear Frights: The Agonizing Ones - Trailer now released!

https://www.youtube.com/watch?v=DBh4a32HQy4

Fazbear Frights: The Agonizing Ones - Trailer
A FNaF fangame by AntoMelonGamejolt: https://gamejolt.com/games/fftao/531602After the tragic events that took place years ago at several Fazbear Entertainmen...
https://www.youtube.com/watch?v=DBh4a32HQy4

New demo patch 0.2.2 that corrects 4 bugs! Hoping I won't find 3 other ones in the next days!

YAARRRG! Foxy's mechanic should be fully implemented and I'm now playtesting it! This means that almost everything in the main nights is completed!

(Also new demo patch that corrects a bug where Plushtrap would struggle to leave CAM1)

Fazbear Frights: The Agonizing Ones demo 0.2.0 is out! A small demo with small improvements and quality-of-life changes! :D

Revamped title screen! Small demo update coming soon!

Just realized I had left some of my testing objects in the demo, I'm such a moron >:(
I've reposted the demo without those (kinda too late, I know :( )

Fazbear Frights: The Agonizing Ones demo is out now!

Clickteam crashing seems to be solved! Wohooo!
The cause seemd to be the counter-intuitive fact that when I redownloaded it on my new PC, it came in an OLDER version from the one I've been using since the start :|

Development can resume now! :D

What's been happening with FF:TAO | August news