Next up
I'm back once again to make progress on the game! I finally had some ideas for the tasks, so now I just have to model and code everything, and the game will be almost complete! :D
I don't really know how long it'll take, but I'll keep you updated! :)
Task 3 is approaching completion! Some more news for FF:TAO
Revamped title screen! Small demo update coming soon!
So all cameras are functional and you can switch between each and every one of them! I really like the way it looks and I'm quite proud of what I achieved :D
I keep working on FF:TAO and will update you about my progression! Hope you are hyped! :D
So today I've drawn the map to navigate the cameras! It isn't functional yet, but i think it looks really cool! Here's a little preview :D (It may seem small on the preview, but I think its size is really fitting)
More news might come in a few days! :)
So I continued working on the Animatronics AI, they're almost done! I also set up more sound effects, and added a game over screen! The mechanic will be displayed here, but I don't want to reveal it yet! :D
Credits will be in the pinned comment!
So I finally added the doors, and I started adding the renders to the cameras! Soon I'll start working on the AI, I'm so excited! :D
Credits:
Spring Bonnie model: https://www.deviantart.com/thudner Eleanor model: https://www.deviantart.com/ludomcraft
(I forgot them, my bad :x )
YAARRRG! Foxy's mechanic should be fully implemented and I'm now playtesting it! This means that almost everything in the main nights is completed!
(Also new demo patch that corrects a bug where Plushtrap would struggle to leave CAM1)
More FF:TAO news! AI progress & stuff
This has to be one of my favorite renders I made for FF:TAO yet! Don't they look so ominous? >:)
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