Game
Fazbear Frights: The Agonizing Ones
4 years ago

Clickteam crashing seems to be solved! Wohooo!
The cause seemd to be the counter-intuitive fact that when I redownloaded it on my new PC, it came in an OLDER version from the one I've been using since the start :|

Development can resume now! :D




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So I continued working on the Animatronics AI, they're almost done! I also set up more sound effects, and added a game over screen! The mechanic will be displayed here, but I don't want to reveal it yet! :D

Credits will be in the pinned comment!

YAARRRG! Foxy's mechanic should be fully implemented and I'm now playtesting it! This means that almost everything in the main nights is completed!

(Also new demo patch that corrects a bug where Plushtrap would struggle to leave CAM1)

More FF:TAO news! AI progress & stuff

I'm back once again to make progress on the game! I finally had some ideas for the tasks, so now I just have to model and code everything, and the game will be almost complete! :D

I don't really know how long it'll take, but I'll keep you updated! :)

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This has to be one of my favorite renders I made for FF:TAO yet! Don't they look so ominous? >:)

So all cameras are functional and you can switch between each and every one of them! I really like the way it looks and I'm quite proud of what I achieved :D

I keep working on FF:TAO and will update you about my progression! Hope you are hyped! :D

So today I've drawn the map to navigate the cameras! It isn't functional yet, but i think it looks really cool! Here's a little preview :D (It may seem small on the preview, but I think its size is really fitting)

More news might come in a few days! :)

Revamped title screen! Small demo update coming soon!

Task 3 is approaching completion! Some more news for FF:TAO