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Hensen Hopper

Version: 0.2.311 days ago

In this top-down shmup, you control Hensen Hopper, a vigilante grasshopper from the lower west side of The Garden who has taken it upon himself to take back his home from the control of the nefarious Yellow Jackets! Armed with his trusty honey-gun, you will help Hensen fight back against the Yellow Jackets with the aim of putting an end to their reign of terror and saving The Garden from villainous insects!


This game fully supports the following input modes:

  • Keyboard/Mouse

  • Xbox controller

The controls will be explained by in-game hints but are also listed below.


| Action: | Keyboard: | Controller: |

| Movement | Arrow Keys | Left Joystick |

| Fire | Space | Right Trigger |

| Pause | Esc | B |


This game features two music tracks by Kevin MacLeod and numerous sound effects from Zapsplat.


#arcade #shooter #comedy #action #retro #other



all-ages
Cartoon Violence
Comical Shenanigans

Thought you'd gotten rid of me? HAH! Not by a long shot! I'm like a curse, I NEVER LEAVE YOU.

Oh yeah, Hi everyone, it's Matt, I've gotten settled into my new place and I'm quite a lot happier these days so I'll now be back at it!

I've been really inactive here lately because I've been working on moving out; packing, getting things set up at the new apartment, etc.

Once I've settled in at the new place I PROMISE I'll start working on Hensen Hopper again!

I think the next thing I'm gonna work on for Hensen Hopper is it's story and lore. I want to keep the game an endless high-score shmup like it currently is so I'm thinking the story will be told through a first-new-game intro and a daily questing system!

I don't know what this post is gonna be to be completely honest. I have thoughts I'd like to share about how I view art as a mode of self-expression, which is why I want to channel my grief for my dog into Hensen Hopper's backstory as a character.

I might need to put Hensen Hopper on hold for now. I'm probably going to need to take an extended break from gamedev because my (irl) dog passed away this morning.

Today I really want to focus on something other than the beetle because there's still a lot I'd like to improve about the core game. I think that might be my focus today in particular.

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The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.

Later start than usual... Got distracted by playing Minecraft haha!

I want to get the beetle shell power-up fully implemented today but I also have some other chores I need to get done and not a whole lot of time so we'll see how that goes.

I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.

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Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)