views
30
likes
4

Comments

What do you think?
No comments yet.

Hi to everyone that found out about this page and welcome to "Hello, Neighbor! Pre Alpha - 2015 EDITION" which for those of you who don't know it's a Fan-Game inspired by the legendary "AI Rundown". The game's job is to reintroduce the old AI rundown times of day and also re-adding the ones from the actual pre-alpha, its a mix between those two versions + a few other lightings from older promo screenshots of the Pre Alpha. Now here it comes the question: how could the Pre Alpha potentially looked like if Dynamic Pixels publicly released it during October of 2015? Well obviously we will never be able to answer this question since we don't know what were the actual plans of the Pre Alpha and we will most likely never get an answer in the foreseeable future, but with some good skills of lighting + programming and also accuracy we can technically answer this question but not officially tho. Now i've talked about the lighting how we are gonna introduce the times of day from the AI Rundown, but that isn't really the main point of this Fan-Game since the main priority of the AI Rundown wasn't just aesthetic and colorful graphics but a smart enemy that we've been knowing since 2014 and found his real identity in 2015, and that is "Theodore Masters Peterson" or as all of us call him "The Neighbor", in the AI Rundown Dynamic Pixels showed the different states of the neighbor's AI and how he gets smarter during playthrough, unfortunately most of the features like AI prediction, animations and idle tasks ended up being completely removed except for the idle tasks that only do work after you beat the game for some odd reasons and that is exactly what we are adding in this recreation. As i said earlier this game can be as accurate as possible but it will never end any doubts about the game's look if it was released in 2015, you could say that it's a very accurate recreation and genuinely amazing if you do really think this about this Fan-Game but at the same time it will never be since we will never know what the original plans for the Pre Alpha were all the way back in 2015 and even if we had we wouldn't probably get any footage those plans or even a few screen-shots, the only thing we can do it's just guess and pray. Hope you will enjoy this game once it comes out!

DEVELOPER TEAM:

@MrFranco943 Owner of the game: Blueprints, Lighting and AI

@Connor404 Helper of the game: Materials, lighting and decoration of the map



all-ages
Loading...

Showcase of the different lightings for Hello, Neighbor! 2015 EDITION