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What do you think?

One tip, if you dont land centered on the jelly there is not much chance for recovery, maybe make the platform around them a little more solid

wow it looks sooo good i was looking for a parkour game for soo long and i finally found one

YAY

Hey I played your game! There was a bit of an issue with the instructions tho as the gamejolt version does not mention the hover. had a bit of a problem during the gameplay

feel free to check it out here: https://youtu.be/RwhQujbsWLQ

Are you going to add a grapple hook?

also i hope they add more to the game

JICE is a first person action platformer, set in a ruined candy factory. 

Discover the secret of a mega space corporation and make some new friends . Find your way to the core of the factory in the fastest way possible using wall running, jumping and more! Reveal hidden paths, acquire unexpected weapons and keep an eye on the energy - your only resource that powers abilities and protects you from harm.

The game is currently in development, but you can follow the devlog here and share your thoughts! Any feedback is greatly appreciated.

You can also follow the game here:
https://twitter.com/sunnr4y
https://bsky.app/profile/scarylavamonster.bsky.social

#cute #action #platformer #scifi #shooter



all-ages
Mild Cartoon Violence

Taking a brief break from working on JICE to walk outside, touch some grass, all that stuff. Here are some cool old gifs though!

Depot entrance corridor coming up nicely!

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Delved deeper into spline usage and came up with this hallway spawner. It places any number of objects along the line (here I have floors, walls and wall supports on both sides). Allows for some faster corridor creation!

A fun little effect for flowing coffee. It uses 2 types of particles - a mesh for small bits and a sprite for liquid.

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Added lines for the character for the second level of the game

Watch out! Too late.. It's always fun when enemies can deal friendly fire to each other

Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

Made some bread piles for robots to throw their cooked toasts in!

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.