Next up
Spent some time on making an adaptive UI for my html5 game in gamemaker. Buttons and pictures now resize and shift if the browser size changes.
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Sometimes it does feel like this 😆
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Made a scrollable gallery for completed puzzles in the main menu. Can be scrolled/dragged with mouse and with touch. Wanted to make something similar to a node-based map that many mobile games feature, but without a scrollable background.













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