
Comments (6)
My review on K&F-VG2:E.
Before starting with this review. I do have one minor issue(?) with the character designs.
Their eyes are always directly looking at the player. I'm not sure if it's intentional, or a design choice? But either way nice inspiration while also creating your own spin from the DOAWK books.

Nice introduction to the game, although the sprite animations would be inconsistent with it's frames stopping at random points.

Kevin could use animation frames when he flies up to space.

This second intro card is a nice way of giving context to the story but I wish you could skip this cutscene as you would have to wait until it finishes moving off-screen.

This gameplay section is cool. It feels arcade-like. Maybe add more enemy variety, and add explosion particles when shooting a object.

I'm also not sure if this meter is helpful in this current section, because I found no way to activate it other than the boss fight after it.

I found this cutscene pretty amusing lol. The dialogue between Kevin and Marvin is quite funny.

This ties in to the boss fight. Which unfortunatly I was not able to complete. Kevin felt pretty hard to control, especially when he slows up when moving towards the barriers of the screen. The cube also glides wherever you go which is slightly hard to avoid. There is also no telegraphing to where Marvin swipes in, attempting to hit you with a sword. I might let it slide since he only comes at the exact position of the cube.
I only made it to the 2nd or 3rd Phase before I ended up dying and restarting the entire fight.
But I recommend adding difficulty options to decrease his health or either add telegraphing to most of the phases to make it a little more fair. You could also add a health bar, motivating the player of how much he has left. Or maybe add checkpoints between phases.
But other than that, nice game but could use some balancing.
Wait... Kevin and Friends: Videogame 3 is CONFIRMED?

Is there an Ost I can download
Free
v3.0
If this does not work, then visit this link: https://www.cocrea.world/@Papichi05/KevinFriends-VideoGame2-Epilogue?inviteCode=v12YY7BsPboJKY
Kevin & Friends - Video Game 2: Epilogue
This game is pretty much an old continuation of the 2nd game as a result of K&F VG 3 being cancelled. The games below are the first two installments:
These games were originally posted on Scratch 2020 and 2021, and they're underrated. And as the 3rd game got cancelled due to loss of motivation, we moved on to Sonic stuff.
A bunch of my friends at school (and also pretty much other classmates of mine) played this game and pretty much, they all liked it. Not much to say here, but fun fact: I was originally going to make a Sonic school project for my FOODS 1 class, but I figured I won't have enough time to make it, so I outsourced that project to make K&F VG 2: Epilogue you're on now. Lol, it was kind of ironic, but yeah.
Plot
After the events of Kevin & Friends - Video Game 2 (original), Kevin sent Trixie and Marvin to Sin City, a lawless, crude, creepy place where there are no rules at all. Trixie and Marvin have managed to escape by using a 3rd-Party red ring. When they returned to Earth, they kidnapped Mariela. Kevin got snapped and chases Mariela as she flies off into outer space. When Mariela is dragged into Trixie’s homebase, the final fight between Kevin and the evil villains will change their lives once again.
How to play
As usual, arrow keys to move the character around.
A to jump.
S to shoot. You may also use left, right, or up to aim multiple directions.
To use boost, hold D to charge up, and then release to dominate the entire screen.
Last updated: v3.0 - June 9th, 2025.
Developed in 2023 by me and Ages Team.
Thank you to all of the staff who worked on this amazing project. You won't be forgotten.
#action #adventure #platformer #arcade #retro #roguelike #survival #shooter #strategy #altgame #analog #kevinandfriends #textadventure #scifi
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Comical Shenanigans