Today I mostly just worked on sprites, so now status effects are indicated through icons and each attack has it's own little splash effect. I made a pre-beta requirements list, once it's completed I'll make a beta available.
It's amazing what a day or work can do. Today I redid the background and added a new monster. I made some lists so I know how many monsters I need for each zone. Before I release a beta I'll redo the monster collection system, which is currently a gatcha.
Lots of changes today! I added the option to adjust inventory slot scale manually with sliders. I also added some visual effects, such as UI textures and health bars! Once all the island levels are done I'll post a demo.