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What do you think?

hmm... it not bad but cant dash jump -_-

Reimagined Mega Man X4 to X6 #fangame #action #platformer #retro

This project is a short demo to mimic the PSOne Mega Man X gameplay.

So far, all sprites were extract from internet. I am trying to extract the levels sprites with the right palettes directly from the games. If you know how to do it, please contact me.


How to Play

Build 0.2.0 is the first public one. Right now you can run, jump, wall jump, dash, shoot, change color palette and zipline.

  • AWSD / Arrow keys -> Movement

  • Space -> Jump

  • Z / Mouse Left Click -> Main Attack

  • X / Mouse Right Click -> Dash

  • Q / E / Mouse Wheel -> Change color palette


Please tell me what do you think about this initial gameplay!



all-ages

Something you may like:

https://youtu.be/XhvrA8vDse0

Mega Man X4/X5/X6 EmuHawk Script
Showing a script functionality I've created for Mega Man X games running on BizHawk emulator.All instructions in how to setup are on the Github page: https:/...
https://www.youtube.com/watch?v=XhvrA8vDse0

25 years from Mega Man X4

Good memories :)

The level edition process for Cyber Space stage.

The process for each stage:

1. Get the stage reference using vgmaps

https://vgmaps.com/Atlas/PSX/MegaManX4-CyberPeacock-Area1.png

2. Rip all stage sprites and import to Unity, creating tiles

3. Place each tile using the Tile Editor

Loading...

Small video demonstrating the new 2D Light System for Cyber Space stage.

Notice how X is lit by the floor and other stage lights. This is done using the new Universal Render Pipeline.

Maybe a day/night cycle can be done for other stages.

Working on some Post Render Effect for the Volcano stage heat distortion.

What do you think?