
Next up
After some weeks away, the first 0.1.0 version is available.
The past few months I was developing a side project to better understand how Mega Man X games work.
And this is the result of it:
https://bitbucket.org/nostgameteam/lua-game-scripts/
Using those scripts you can freely control the camera and player, show hitboxes, hide background etc
Working on some Post Render Effect for the Volcano stage heat distortion.
What do you think?
The level edition process for Cyber Space stage.
The process for each stage:
1. Get the stage reference using vgmaps
https://vgmaps.com/Atlas/PSX/MegaManX4-CyberPeacock-Area1.png
2. Rip all stage sprites and import to Unity, creating tiles
3. Place each tile using the Tile Editor
When starting a project to recreate any game is always a good call to research about the original technology powering it. This will help to understand better how the game works and how to implement it using new technologies.
I'm starting a new fangame project today: https://gamejolt.com/games/blackthorne/599197
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed











0 comments