Comments (5)
Really wasn't sure what the microphone did in game, though I understand the idea behind it. I like your idea of the psychological "anxiety attacks" to be scary, having anxiety myself I get the feeling of being fearful for things that "don't exist". I'd love to see the microphone implemented more in the game, but having that extra person there to talk through it and have you, in turn, talk through it as well is pretty well thought out already.
I love when games come out of indie devs and they have a deeper meaning to them than you'd essentially think. Great job on this! Can't say it was scary from a games point of view, though for those with any kind of anxiety history, they'd understand the struggle and the fear behind it well.
Here's my lackluster play through compared to the game!
https://youtu.be/4CfxUz3PvcA
Really neat concept, great graphics! I included it in a compilation video series of all of the Asylum Jam 2016 games, if you’d like to take a look! :) https://youtu.be/DIcKtIetYZU
Cool!
Hello! I really liked your game, it was much different than I thought it would be. It was well made and the microphone aspect is a neat concept. I made a let's play of it here~
Very very touching game. Thank-you so much for making this.
https://youtu.be/Y_fMH3uQ8Dg
MICRO is a game developed for the #asylumjam2016.
We were 8 game and movie students from CNAM-ENJMIN and Sorbonne Nouvelle, France.
Here is our team :
3 Game designers: Thaïs Arias, Amélie Bailly and Lena Dobrić
2 Developers: Thibault Baron and Thomas Francisco
2 Graphic designers: Julie Heugue and Amélie Bailly
1 Sound designer: Thomas Loubat
1 Ergonomist: Thaïs Arias
1 Project Manager: Audrey de La Rocque
MICRO is a horror escape room game.
You find yourself stuck in an unknown environment which is also pretty creepy. Rules are simple: find the keys, find the way out. But most importantly: do not panic. Keep calm and carry on!