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What do you think?

Dude this is awesome, I think Monster has some wasted potential, I hope there will be a remake of the first part someday.

Bro where you find it? IT VERY AWESOME i wanna play this in 2017

Hi! I have a question. My game crashes when i'm starting .exe file. How to fix it?

Hey man, it's been a minute. How have you been?

Hello! Could you tell me if the mod is still in development or if the project has been abandoned? And could you explain why your YouTube channel, where updates on the mod were posted, was deleted?

The Monstrum Alpha Mod is a mod which brings back the early private versions of the horror game Monstrum by Team Junkfish. The goal of the mod is to recreate the atmosphere, mechanics, and visuals of the original Monstrum Alpha versions. This mod will include the following versions (may be subject to change): Early Pre-Alpha, Mid Pre-Alpha version(s), Late Pre-Alpha, V0.1 alpha, V0.5.2, alongside other possible playable maps such as the ship from the trailers, and the ship in the end games cutscenes.

The Monstrum: Alpha Mod is not available for now.

Disclaimer: I am not claiming ownership of the original game, the rights go to Team Junkfish. I do not own anything shown in this mod! And again, this is a recreation, not at all the original Monstrum Alpha version(s).



teen
Intense Cartoon Violence
Intense Fantasy Violence
Realistic Violence
Realistic Bloodshed
Mild Language
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Got some more progress that I can show you all! This time it isn't related to the procedural generation but a new system that is being worked on. The chain physics! I used the same system that Monstrum used, at least to an extent. Hope you enjoy the clip!

I finally made a way better locker texture, and I believe it is decently accurate to the original Monstrum V0.1 Alpha. This took me a few days to do since I am not that great at texturing and i was trying to be as intricate as possible.

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More progress has been made on the generation, and this may look like the GIFs from the previous post with the metal walkways, that was the goal. I wanted to recreate a similar 'effect' to that of the GIFs while showing some of the generation!

I've been focusing on the procedural generation. There is not enough finished to show yet, but I have been recreating more models, one of which being the metal deck walkways.

Disclaimer: The GIFs are a reference from the original game, not the recreation.

OOoOoOOOo he's alive!!!

Thanks to DevilNaiden for allowing me to use his incredible recreated model of Sparky!

And of course as always thanks to Team Junkfish for any original ideas/assets that is presented in the game!

|== Small Update ==|

An as accurate as possible representation of what the early Monstrum Pre-Alpha menu screen looked like.

Reference video: "Rezzed 2014 ~ Day 2 (Monstrum & Dream - Oculus Rift)"

|== Major Update ==|

Realtime Culling

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Procedural Generation - Room Layouts

All rights of the assets go to their respective creators Team Junkfish!

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Monster AI - Movement in Level Generation!

All rights of the assets go to the original game creators Team junkfish!

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Monster AI - Attacking and Audio

All rights of assets go to the original game creators Team Junkfish!