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PSFC
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What do you think?

It go hard jumpscares got me feeling some type of way tho lol

https://youtu.be/oSeCvL2GwtA

brad pit in the vent

Its fnaf John wick but has a mostacho

hi, big thx for the game. greetings from rosti 😀

https://www.youtube.com/watch?v=4sDpUZF6jog

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logo_transition.png

CONTEXT

After the closing of Poundinger Shell's Fight Club due to a few people going missing, the lead company is backing up from the industry temporarily to then rebrand into a children's entertainment restaurant.

You are in control over an employee at the storage facility and your job is to make sure things stay where they should be during the night.

MINIMUM SYSTEM REQUIREMENTS:

  • CPU: Dual core Intel/AMD processor @ 2GHz

  • System Memory: 4GB

  • Storage: 2GB

  • GPU: Integrated Intel / AMD graphics (40-110fps), NVIDIA GeForce GTX 1050Ti (100-400fps)

  • Display: 1080p

CREDITS:

Programming, Game Design, Lore - @Arrelis

Shader programming / porting - @Arrelis , @ddemkoo

Testing & Feedback:

Voice acting:

@BopMan

#fnaf



teen
Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Blood and Gore

There will be a section of the game dedicated specifically to unincluded content

Little page update, removed the unincluded content from it, will be adding more in the future

I'm having trouble using a new version of Clickteam, I wanna switch to it but it's not working as I'd like it to. The antivirus software that I'm using is rejecting it so I'll have to work on removing that and getting it to work.

We're back in development, I'm having a hard time remembering how to use Clickteam but I think I will still give it a shot and I will continue working on this.

PSFC 3: Transition - Cancelled / Long Hiatus

1

Unexpected turn of events

I haven't been able to work on the game for the past 2 months due to some messed up emergencies at work and I've also started work on my Fusion tutorial series, which has taken priority

Progress Update - Feedback Demo 2

Procedural Window Generator

Finally got the dude moving about, while also being able to add infinitely more dudes moving about

What are your thoughts on the customizability aspect of a game?
I.e. mods, character customization, level design etc.

Would you actually play with that stuff if I were to include some of it into either this or another project?