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Comments (8)

What do you think?

The game looks really nice! Are there any plans for how it’s going to be priced?

This seems cool. I like the idea of a procedurally-generated dungeon to crawl through, the tile-based combat looks like it could be very strategic, and the spell graphics are pretty darn beautiful.

this is awensome

your idea is beautiful

Hei I just posted a new video it is about making your ideas in to a game , you can check it out here and make sure that you comment what game I should make: https://youtu.be/clgYSqJW9wA

Buy on Steam: https://store.steampowered.com/app/1355510/Rogue_Summoner/

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Rogue Summoner is a turn-based tactics roguelike about conjuring creatures to fight in your stead. It's a game about mastering different monster behaviors and using them creatively in combat.

You will dive deep into different types of procedurally-generated dungeons, each with its unique difficulty, size and creatures. Death in each one means starting over from the very beginning of the dungeon, with no upgrades nor monsters in your loadout. But with death comes understanding and hidden knowledge of the dungeons' secrets.

As you master each unique creature, you will be able to optimize your strategy by exploiting their weaknesses when fighting against them, and leveraging their strengths when summoning them. Every creature you defeat can be added to your loadout, from a half-witted spider to the great Morthgaal.

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  • Explore several types of procedurally generated dungeons, each with its unique theme, difficulty and monsters

  • Summon every creature you encounter, from spineless minions to mighty bosses

  • Master and combine different behaviors creatively

  • Create and Execute your strategy in a turn-based, table-top combat system

  • Cast your own combos with different monsters, magic potions and rune spells

  • Upgrade your skills as you level up and go deeper into the dungeons

  • Become the Rogue Summoner - no matter how many deaths it takes

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We want to make Rogue Summoner the best it can be! In order to do so, we need your help. We'd love to hear what you think about the game. All feedback will be welcomed and we'll do our very best to make Rogue Summoner awesome!

We plan to constantly update the game, at least one major update per month. The updates will consist mainly in new dungeons, monsters, items and themes. And, of course, we'll also improve the game based on your feedback and keep fixing any existing bugs.

Our goal is to release Rogue Summoner this year. The exact date will depend on how long it takes to take it to the next level. We have at least two major updates planned for the early access. If you purchase the game, you'll (of course) have access to all the early access updates as well as the release version when the game comes out (and the post-launch updates).

My brother and I are crafting Rogue Summoner with a lot of care, and we hope you love it as much as we do :)

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Free Demo: We wanted everyone to have a chance to enjoy the game before deciding to purchase it, so now you can download it and have a blast exploring two complete dungeons!

#roguelike #strategy



all-ages
Fantasy Violence
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