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What do you think?

How you make 32s? Your monster...

You probably should add a keybind to restart.

And I love the game, I'm addict!

This is a truly amazing demo! It kinda reminds me of super monkey ball! There's only one problem that I have that doesn't seem that fixable but I should mention it!

When you have rails on the tracks, it seems like there's no real challenge and there's the risk at hand. Being able to fall of really give the player that rush of adrenaline and it really makes them want to keep their momentum and pull of amazing stunts!

It really give the cinematic environment of the game a nice bit of pull since everything is so amazing visually and the player can really rush through and make their way!

That's the only thing I would change about the game but otherwise, it's simply beautiful!

=D

roll_screenshot_20230501_-_18383216.png

I'm the master now

Roll Down

Roll Down is a simple Racing Game where you control a small collection of classic sport balls and have to participate in different event types like Time Attack and Speed-trap. At the moment I am making the transition from the Demo to the Early Access Version!

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What the Game All ready includes:

We have already two game-modes (Time Attack and Speed-trap), Three Sport Balls which you can customize and Two maps one is represent the finished Version and the other one will get an rework in the finale version!

Roll Down Finale Version:

The Game will feature a small Selection of classic Sport balls and different Tracks and Locations! This game is my first step in to the world of Racing games and will be my first commercial Game!

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So what is the plan?

Here is the Roadmap!

Prototype One: was a proof of concept just to get an idea if this is even possible!

Prototype Two: Re acting to the player feedback and checking if the performance is possible with the Graphic standard. Can be tested on Itch.io at the moment!

Demo: The Demo will be a completely vertical slice of the game and will give every one the chance to get there hand on some gameplay!
It will feature three Balls and two game modes time attack and speed trap.

At the moment I am making the last changes and fixes on the Demo!

Early Access: Beyond the Demo there will be an Early Access version for a small price tag! You will get access to the latest builds and Multiplayer based on the Steam API!

Release: If the development stays on track I am aiming for a release at the end of the Year! Release will be on Game Jolt, Itch.io and Steam! Maybe also the Microsoft Store.

Things to keep in mind: At the moment I am developing the game solo by side my full-time job so things may take longer as they should!

Follow as to get the latest information!

#action #arcade #sports #other #racing #racinggame #retro #fast #analog #Rolling Ball #marble #platformer #multiplayer



all-ages

Roll Down releasing the Bio update {0.4.4}! Check out two new tracks, a new Foliage system and much more!

Adrenaline is the only thing that matters! Don"t forgett to check out Roll Down.

Today I got a call from JJ Abrams, he wants his Lens Flares back! ;) Happy Screenshot saturday everyone don't forgett to follow Roll Down. #indiedev #screenshotsaturday #unrealengine

Banked corners and Linux Version for Roll Down Mk2 Devlog P3!

  0 votes Voting finished

A new Landscape System for Roll Down Mk2 Devlog P2!

  2 votes Voting finished

An old track with new lighting!

After 1 Year of development hell I am presenting you the Mk2(0.4.2) update for Roll Down!

  1 vote Voting finished

Lady´s and Gentleman its time for the Speed Trap-challenge!

I challenge any one and every one, score the high score to win the full version of the game (when it release) and get featured in the game! In the article below you can read how to take part!

Releasing the new Leaderboard Update(0.3.8) for Roll Down!

Patch-Notes are in the Article: #screenshotsunday #indiegames #indiedevhour #racingGame #racing #gamedev

Just a small bug fix for the Roll Down Demo! #racing game #roll #indie game #indiedev #screenshootsunday