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What do you think?

Se ve bastante prometedor, espero en un futuro poder jugarlo che :D

Keep grinding, bring this project to life !

Puzzle / platformer game, which combines classic 2D puzzle / platforming with software ray-tracing algorithm.

Explore and advance in the strange minimalistic world where the only "entity" you can communicate with is accessible through strange Terminals. To move forward in game and find more what's behind the curtain, you'll have to solve various puzzles, but there will be also some serious platforming parts. 

Game geometry is minimalistic, however make no mistake. Every pixel of the game is shaded with ray-tracing algorithm. Every object and every light is taken into account correctly when computing shadows and pixel colors.

Ray-tracing is done on CPU, it means, no special GPU is needed. Game is perfectly scalable with resolution so you'll be able to play it even on most potato computers, but in high resolutions you can make sweat even the most powerful CPUs out there and ask >> "Can it run RTG?"

RTG webpage

RTG devlog on TIGSource forums


First 3 tutorial levels from early stages of development of the game.

dl005_first3levels.gif

Carriable light tutorial level.

dl006_portablelight.gif

Example of puzzle level.

rtg013_proto1.gif

#puzzle #platformer #raytracing #scifi #arcade



all-ages
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RTG - The Ray-Traced Game is in version 0.5.9.

90% of story is already written and placed in the game.

¡Follow RTG!

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= Camera #3, laboratory, voice to text transcription =
= July 6th 2068, 15:09UTC ===================

(Mark) - Jane! We don't have time!
(Jane) - We can't leave him there!
...

HNY 2024! & Follow RTG - The Ray-Traced Game:
https://gamejolt.com/games/rtg/560109

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= Perseus - detection and maintenance system =

System snapshot as of July 6th 2068, 13:00UTC...

Follow RTG - The Ray-Traced Game:
https://gamejolt.com/games/rtg/560109

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RTG - The Ray-Traced Game: arcade/puzzle game which uses 'software ray-tracing' technology.

53% of game story is already written. Player will learn most of game story through terminals scattered around levels as seen in this video. More to come soon!

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RTG - The Ray-Traced Game: arcade/puzzle game which uses software ray-tracing technology.

42% of game´s story written. Player will be able to get to background story through level terminals. Small showcase here.

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RTG - The Ray-Traced Game: arcade/puzzle game which uses SW ray-tracing technology.

2nd visit (after Tier 1) to central hub with main terminal. Player can find there new unlocked doc related to story. This time anim is from Spanish version of the game.

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RTG - The Ray-Traced Game: arcade/puzzle game which uses 'software ray-tracing' technology.

Central hub level with primary terminal. Will be very essential for game´s storytelling.

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RTG - The Ray-Traced Game: arcade/puzzle game which uses 'software ray-tracing' technology.

New 'browser' type terminals. There, player will be able to uncover more clues to the story.

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RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.

The story for the game is being written. It will be told to player through mysterious terminals scattered in levels.

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RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.

Story level and main level hub. Serves for relating a story (through terminal on the left) and accessing other 'gameplay' levels.