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Scrappers Paradise

Version: 0.3.76 days ago

In Scrappers Paradise you run a junkyard. turn trash into money, and components into useful machines to help you collect even more scrap!

Features:

-Physics based gameplay

-Skill tree

-Automation (and factory building planned)

The end goal for this game is a steam release featuring 10 levels, with there also being a sandbox/endless mode to increase replayablity. I'm open to all feedback and advice on things that should be changed/added so let me know in the comments.

#incremental #indie #lowpoly #pixelart #ps1 #ps1graphics #topdown #activeincremental #automation #factory #physics #physicsbased #puzzle #singleplayer #clicker



all-ages

0.3.7 Devlog

-Fully implemented save/load system.

-When you beat level 2 you will get to spend golden sparksplugs, and then the game will loop back to level 1 with your increased power.

-Fixed bug causing autoscrapper speed upgrades to be broken

0.3.6 Devlog Continued

Finished implementing the "Golden Sparkplug" system, a new permanent progression system

When entering the next level you will enter a shop, where you choose random permanent upgrades. I'll be adding rarities to the upgrades soon.

0.3.6 Devlog

-Reworked all UI for better visibility

-Added a tooltip for all buildables, making it easier to see what you need to build

-Added 5 more skill nodes to the second level

-Added "Skis" in level 2, used to get to level 3(coming soon)

-Bug fixes

0.3.5 Devlog

-Added scene transitions for levels

-Started implementation of "Golden Sparkplugs", which will be used to purchase permanent cross-level upgrades. they will spawn but cant be used yet.

-Lowered skill cost multiplier from 35% -> 20%

-Bug fixes

0.3.4 Changelog

-Increased component drag radius to be unlimited once picked up

-UI redesign

-Added Assembler, which can craft items

-Fixed PSX shader not displaying correctly

-Fixed tons of bugs