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What do you think?
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Stay hydrated, everyone.

Me restoring all my stamina with a tiny sip of water

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Some ideas for fun/silly trophies:

  • "Speedy Runner" – Win the game in X minutes or less

  • "Pull the lever, Kronk!" – Flick the lightswitch at the two buildings X number of times

  • "Flying blind" – Win the game without using your flashlight

  • "Take My Soul" – Walk directly into SM on purpose

  • "Noodle arms" – Pick up something from an impossibly long distance

  • "Hoarder" – Collect a total of X pages

  • "Say that to my face" – Look directly at SM while picking up a page

  • "Red ring of death" – Lower your maximum stamina a lot

  • "How" – Collect the big info sign and somehow fit it in your journal

  • "Dedicated collector" – Collect all journal items in one round.*

  • "Cleptomaniac" – Collect every single collectible item in one round (pages, journal items, water bottles, lightsources)*

  • "We'll See Heaven" – Fall from a great height and die

  • "Just in time" – Pick up a water bottle with 0 stamina left

  • "Lucky bastard" – Collect less than 8 pages and still "win" the game

  • "CAN'T RUN" – Get killed because you fell from a height and couldn't run from SM because you were stuck in crouching mode

  • "Bladder of steel" – Pick up X number of water bottles in one round

  • "Slow and steady" – Spend over X minutes on one round and still win

  • "Noah Maxwell approves" – Shoot SM with the flare gun

  • "Sorry about that" – Get within grabbing distance of the final page, then get turned around by SM

  • "You weren't supposed to do that" – Get killed by SM in the part of the admin center that is sealed off when you get the first page

  • "Did a full 180" – Walk 180 degrees around SM (without losing sight of him)

  • "Running in the 90's" – Sprint (after getting shocked) for a total of X minutes

  • "Out of this world" – Fall out of the map

  • "Slowpoke" – Raise SM aggression to max level with as few pages as possible

  • "LET ME IN" – Click on a locked door/hatch/whatever X number of times

  • "Night Of Fire" – Shoot X flares in one game

  • "We're no strangers to love" – you know

*would require going outside the map to get in the admin center basement

-Lightsources should be visible from further away, and lightbeams should be able to go through windows (admin center feels too dark in daytime).

-Is there a skybox during daytime or is it just white? Should be a bit bluer.

-What triggers SM animations? I really like the one with extra-long arms.

-It seems the player model is not affected by some distortion effects (pic), should this be fixed?

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-Still wishing for Aporia VFX and distortions in the main level

Thanks for reading, here are some custom sfx I made with stuff from freesound.

also a big gallery of my screenshots

Probably the best Slender game... IMO.

Does anyone know where are the rest of scibbles?

is - columns

death - admin center

lurks - containers

only - construction

promised - two buildings

he - stone house

where - reactor building

These are the ones i found, am i missing something?

He will find you sooner or later

Slender: Anxiety is a short experimental horror game created by Hades Productions developed through the Unity3D engine. This game is based off Slender: The Arrival made by Blue Isle Studios and Parsec Productions.

You're in a forest stuck in desolation, and you make your way through the shadows of your surroundings. Your fear takes the better of you, and you want to make it out alive, but once you realize you are not alone, being alive is the last of your concern.


The project has been abandoned due to difficulties regarding development. We have released all we had created in our latest demo, thank you all for staying put with development.
#adventure #survival #horror



teen
Mild Language

We released a new game/demo!

1

New demo projects!

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1

Small update [v0.6.2]

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Update [v0.6.0] and clarification

New version, changelog & thoughts