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Smitty 2 - 2025 Emerald Plains Demo

Version: 0.2.08 days ago
This demo includes more improvements and QoL changes over the original SAGE 2024 version. See the description for the changes.
Free

Smitty 2 SAGE 2024 Demo

Version: 0.1.24 months ago
First shown exclusively during the Sonic Amateur Games Expo 2024, a demo of Emerald Plains (subject to change) with 4 sectors and one boss, the returning Giant Ball.

Smitty 2Ā brings backĀ the adorable platforming adventureĀ into a brand new level! Walk, hop and sprint through the interconnected areas around Dripsdale and search for Dropple Capsules and Energy Pellets scattered throughout.

What's new in the sequel:

  • Smitty's moveset has been upgraded a little, he can now double-jump and slide down steep slopes!

  • Dialogues! Experience the story and learn the basics as you play!

  • As opposed to the first game's linear approach, areas are now connected to one another, making it a true 2D open world Metroidvania-esque experience.

  • Assists now provide unique benefits, not just for clicking buttons and taking down enemies.

Included in the new 2025 demo:

  • Emerald Plains with all* accessible sectors

  • Redone dialogue

  • Gamepad controls tab in the Options menu

  • Uses a new custom-made (completely script-based) audio engine

  • Opening story

  • New Extras menu with Credits and Tutorial

* = subject to change?

Keyboard controls (remappable through the Options dialog)

  • Left / Right Arrow Key - Move

  • Space - Jump

  • Control - Shoot Projectiles

  • Shift (hold) - Sprint

  • Up Arrow Key - Interact (Capsules, entrances, etc.)

#platformer #cute #metroidvania #puzzle #adventure #other



all-ages
Mild Cartoon Violence
Comical Shenanigans

Made some more signs, but I'll only show one today

The Nana sign, indicates that she's somewhere within the range of the player's location

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Shockwaves have returned from the first game!

But this time, they will be beneficial against stronger enemies or packs of weaker ones

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Refining the boss experience, the first boss now should be relatively more challenging now.

As well as the health bar for the boss! So you know how weak the boss is as you defeat them.

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(Notification banner is still WIP)

Once you release a Dropple, the game will notify you who you're saving

Yeah, simple as that

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Sorry for the lack of progress for the past few weeks, got preoccupied with some me time

Anyway, another helper creature... or whatever this thing is... let's call it a Gelpoline!

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Ah dangit, I forgot to update about the returning puzzle buttons from the first game here

Here's a compilation of the videos I forgot to share about it, enjoy :D

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Ah drats, forgot to post the updated moving platform video here

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Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.

Anyway, have some moving platforms!

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Guess which feature made its return from the first game?

That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time

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Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog