views
25.8k
likes
43

Comments (112)

What do you think?

This sounds heavily story-based, so make sure you hire an editor to clean things up before final release. The description alone is full of issues.

  • "obyss" => "abyss"

  • "continuely" => "continually"

  • "drewling" => "drooling"
    For story-heavy games, the more professional the writing looks, the better. In addition to spelling, make sure the punctuation is correct: that you have question marks where they're supposed to be, and that commas and periods aren't used interchangeably (consult the back of the dictionary to see exactly when to use what punctuation). And for the love of god, stay away from purple prose. Pretentious horror game developers LOVE using that shit. Just be straightforward and say what you wanna say in as few words as possible.
    Oh yeah, and good luck!

You guys are doing amazing! I can't wait to see it finished :)

Awesome! Cant wait for it to be finished !Looks and sounds amazing! I can tell you put hard work into this game.

Yeaah! Its grate!

I can't wait for this.

Game Soundtrack

3 songs

Today is a truly wonderful day. We are proud to announce the official release of the Undone: Project Nightmare demo. This game has been in the works for a little over 4 years, and is now finally now ready to be played. You can download the game right here: http://store.steampowered.com/app/379200/ it’s currently for Steam on PC, and MAC is on its way. We will have a standalone copy available soon as well.

I also wanted to mention that we just launched our kickstarter to help improve the final release of the full game, that can be found here: https://www.kickstarter.com/projects/174677025/undone-project-nightmare and we thank you so much for your support, or even consideration.

Furthermore we have started a contest, and that will work as follows: The first one to finish and beat our “impossible ending” wins $25 (United States Currency) Contestants must be 18 years old or older, must have a valid paypal account. To win you must be the first to submit a “let’s play” video to youtube, then email us the link to the video. First one to send us their link wins! [email protected]. Thanks everyone!

Civilization has crumbled.

Its once magnificent accomplishments now only exist as skeletal vestiges a former self. Massive aberrational topiaries obstruct the view of the heavens, blocking out the sun, casting the world into a vast, ominous abyss of shadows.

Mutated fauna roam the Earth looking for prey: to devour … and to assimilate. Adapted to an post-apocalyptic life style, they are a deadly threat to your survival. The horrid creatures you encounter here in this time and place are impervious to conventional methods of human defense. Innovation and Problem-Solving are the only tools available to you for tactical, strategic evasion of your hunters.

With no memory of who you once were, you will grapple with different moral choices throughout the game. You will also confront the decision of who you want to become.

Flickering visual memories of your past begin to appear to you, but they exist only as the non-linear fragments of a story that was once your life.

In addition to your Amnesia, you have begun to suffer the effects of a strange illness which rapidly destroys your health.
While trying to uncover the memories of your own past as well as the horrid fate of humanity itself, your main desideratum must be to acquire medication, or an antidote, to save yourself.

Many events are randomized throughout gameplay. Even if you make the same choices that another has, you may likely experience different outcomes. You will feel constantly unaware of what to expect, always on-edge, often finding yourself in situations that you never expected … or wanted.

This story is not “open world”, neither is it linear: there are many possible routes that will take you to different destinations. The moral choices you make will instigate the so-called “Butterfly Effect”; repercussions abound. Here, your decisions create your own destiny.

The paths you choose extend not only to the physical world, but also into the arena of the emotional and psychological. Falling into the depths of an excruciatingly lonely existence, you become morosely affected by your twisted and dark surroundings. How can you maintain resolve when there is no hope in sight?

That is solely up to you.

Credits
Storyline, and writing: Zeph McKinnon, Seth O'Dale.

Directing by: Zeph McKinnon, Seth O’Dale .

Unity Developer: Seth O’Dale.

Lead Sound Designer: Seth O’Dale.

Ambient Sound Designer: Seth O’Dale, Martin Montejano.

Symphony: Seth O'Dale, www.bonixmusic.com composed by Peter Gunder.

Lead Concept Artist: Shelby Dodge.

Concept Artists: Taira Jankauskaite, Darius Beatty.

Art Contributions: Omi Kami, Noah Buchanan, Adam Holland, Waking Crow.

Graphic Designer: Jose Toro.

Alpha Tester: Zeph Mckinnon.

Lead Beta Testers: Kevin Dodge, Jared Bennett.

Beta Testers: Thor Mckinnon, Niles Kappel, Jose Toro, Darius Beatty, Conor Nolan, Will Walker.

Editor: Conor J Nolan, Robert Richards, Adrianna Avila, Noah Buchanan, Victoria Covell.

Financial Support: Zeph McKinnon.

Vocalists

Voice of Main Character: Seth O’Dale

T.R.P Scientist: Zeph McKinnon

Ending Narrator: Seth O’Dale

Howard Long: Robert Richards

The Water Witch: Lisa Brenner.

Falling woman in main trailer: Lisa Brenner

“Commentary Bunker Voice”: Seth O’Dale

Basement cell phone audio log: Seth O’Dale

Crushed house audio log: Seth O’Dale

TRP Automated voices: Seth O’Dale

Voice of girl from intact house: Zeph McKinnon

Little girl from flash back: Bella O’Dale

Jennifer Vaughn: Adrianna Avila

The Butcher: Nic Eslinger

HUB Ranger: Niles Kappel

-Special thanks to the following:

Zeph Mckinnon, for his generosity, that without we would have not been able to afford all of our assets.

David DeCarmine and Paul "Phack" of www.Gamejolt.com, for their incredible website that our game has been doing really well on, and without which we would not be where we are today.

The "Valve" team of www.steampowered.com who created this incredible program called "greenlight" which allows the "average joe" to get their creativity into the hands of the public.

Erik Haag. Who used our logo on his virtual racing car, giving us publicity.

Blog Attention: http://jogodeterror.com/undone-project-nightmare/

Blog Interview: By Chase Brey
http://gameingworld12.blogspot.com
#adventure



mature
Intense Realistic Violence
Blood and Gore
Alcohol Use
Drug Use
Nudity
Strong Language
Mature Humor

Undone welcomes new artist!

New interview from Lewis White

Check it out in the “video” section of the page, read the questions in the description.

Get your name in the credits!

200 followers!

"The Impossible Ending" Contest

Demo Update

Child Warning

15k views!

We’re at nearly 15 thousand views now, and we at ZS productions want to thank everyone for their continued support! Everyday we grow closer to our goal of releasing the demo. Tune in, and drop out.

interview with 12 new screenshots

We got a new interview up, to get you all up to date on the demo. Also enjoy 12 unseen screenshots from the new demo.

Oculus Rift?

The demo is getting closer and closer to being finished. And you all will be the first to play it!

And we were wondering who is interested in Oculus Rift in the future of Undone, also who is excited to play the official demo?