Comments (12)
Holy fuck man, the last power up...
I'm not sure I got what it was, but here is my interpretation:
HEAVY SPOILERS IF YOU HAVEN'T PLAYED
As a musician, you start kind of lost, not sure what you want to do, your sound is kind of shit, but as you "explore" yourself and your art you learn new things and improve yourself.
This is that sort of story, and by the time you have the levitation and short teleport and are basically moving around at maximum power with the most kickass sounds that come from the nice guitar of the levitation with the drum like sounds of the teleport, the mental and emotional strain of being a rockstar takes its toll as the only way you left for you to go is hitting rock bottom and blowing your brains out.
The only part that doesn't fit my interpretation of it being this kind of general telling of a rockstar life is the beginning, telling you to "remember". It really made me think quite a bit for a 5 minute game (that I had to play twice)
As for the game itself, I can't really find anything to critique, when it was just the double jump and short teleport it was a lot of fun to just move around, it would make for a nice puzzle platformer on its own. And then with the levitation it was a lot of fun breezing through platforming sections that were once more difficult.
I didn't really get the part where the little compass like thing telling you your powers were both on the corner of the screen and on top of the character's head. I feel like it may have had some significance I missed...
Well, I don't know what to say man, thank you for this great experience, I voted for you on the fest and wish you the best of luck :)
This is my own submission, and I would appreciate it a lot if you had the time to give it a look over and give us some feedback :) maybe if you like it even give us a vote as well? :P
http://gamejolt.com/games/super-nanny-sleepytime-ultra-hd-alpha-omega/79991
Wasnt sure what to do, but I really like the graphics! I included it in part 1 of my Less Than 5 Minutes of Play Jam, if you’d like to take a look! :) https://youtu.be/UdhjfKdLp3w
Cool game! I really liked it. For some reason it lagged like hell on my computer and I had to mute the sound to play without it giving me a migraine, but the design of the game and the visuals are superb. The physics are satisfying, platforms are well judged / spaced and the build-up of upgrades causes you to cover old ground without it feeling cheap.
Damn. Although I don't understand this game completely (and it probably wasn't meant to be understood, haha) it was a pretty awesome idea. I loved the fact that your abilities were instuments you collect over the course of the game, and the sound effects that go with it. Pretty awesome! The abilities themselves work pretty well with the puzzles you layed down - You need to figure out what the instuments do and how to use them, and where to go, at the same time as panicking to do it all in 5 minutes. That's awesome game design in my opinion. That's pretty much what I tried to make my game into, yet it didn't turn out as well, haha.
Overall, it was awesome. I loved the art style, and the little details in the game (such as the platforms not just being plain rectangular, and instead having strange added squares hanging off).
One thing I wish would stop is the noises for moving and jumping blending together. The sound hurts!
Good job anyway (:
Hahaaaaaa, fantastic game! Soundwise it was wonderful--as Tesis said it might get grating, but I liked it enough for that not to be a problem; generally it sounded great and made jumps feel particularly satisfying...which was an issue when I got the last upgrade, flying's no fun when it's so quiet :(
Aside from that, it looks great, with a wonderful palette and delightfully abstract surroundings. The few instances of potential "meaning" (strange, tense loading screen; "remember"; the ending, all that stuff) really was powerful in establishing atmosphere beyond just visuals and sound.
It also, you know, played really well. Physics felt very good, different skills felt great, it all felt really good. Though the timer was kind of annoying, to be honest. I know it's for the 5 minute jam, but enforcing it like this, rather than just letting it exist as its own short experience, hurts the game somewhat. It's a fantastic area and I'd love to take my time to explore all the different nooks and crannies, which the timer doesn't really allow for.
Still, minor grips, the game is absolutely fantastic.
yrgckzzadsf is a game about personal responsibility, courage and freedom.
Supports gamepad and keyboard.
ESC= Quit
P=Pause
Made in a couple broken days for #5minjam
#gjfest
#gjfest
#platformer