Game
Petal To The Metal
1 year ago

0.0.6 is live! Had to make a few tweaks on certain things hence why it's a bit late. here are the patch notes:

https://plisken.itch.io/petal-to-the-metal/devlog/679701/godot-build-006




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I've begun adding backgrounds to the test area. Here is a glimpse at how it looks. I've made some slight adjustments to all of them, the main one being color I've also added some lighting effects. below the forest is slightly darker than above the trees

Hello! I've been taking a break from this project, and focusing on other things. Just checking in. I will continue development once I'm ready. I've learned a lot since starting, but it's a lot of work and I don't wanna get burnt out. Thx for patience!

Potential Health/stamina meter:

This fighting game has an interesting roster...

Here's a comparison video between the original GMS build, and the Godot port I'm working on. There are still a few things that need to be added, but for the most part, This is how it's going to look/play. My goal was accuracy, with slight improvements

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Character portraits of the 3 main characters! (Left to right, Venus, Lilly, Kat). I rarely show off the other two characters. Just note that they're simply supporting characters and won't be playable.

Time-lapse of the Hallowe'en sketch:

boulder physics in Godot build. An improvement compared to the GMS version, as Lilly can stand on top of it while it's moving.

Spooky season is upon us!