Game
FNaF World XL
4 years ago

0.9.1 is live.


Not much to say about this one. Fixed some issues regarding the new content. Will fix more when/if they pop up.

Fixes:

Party Select:

-Debug selection of new challengers will now set the position of the player next to the corresponding warp entry upon end of minigame

Minigame:

-Max will now properly play his audio cues (and also adjusted his timing by a few milliseconds)

-Fixed a typo for the "Repair Devices" button

-"Repair Devices" button will now change to an alert phase when the lights need to be fixed



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Figured it out.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

Yeah, we're doing this.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

The more things change, the more they stay the same.

I might be having too much fun with this process...