Game
Beat_Lab Level_Editor (in development)
4 years ago

08.08.2021


The problem with the whole game is that it's quite difficult to do it alone. (Especially taking into account that I do this out of pure enthusiasm and at least some self-development ~ )

Game release date: unknown

Game readiness: 10 ~ 15% (Exclusively plot, attack concepts, backdrops and soundtrack)

Release date of editor and open testing: approximately one year

Editor Availability: 0% (Completely overhauled using the new system)



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Yay... Again bugs!

... Again

Working on game code

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process

Finally! New trigger type fully operational!

21 subscribers ... Guys, where did so many of you come from? It was only 11

All generations

Saving trigger data via XML works best ...

posY + sin(val1 / sp) * frc

Strange, the code goes astray...

I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened