Game
Beat_Lab Level_Editor (in development)

4 years ago

Saving trigger data via XML works best ...




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All generations

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process

not bad, not bad. But still the audience is not so active ...

I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened

Strange, the code goes astray...

21 subscribers ... Guys, where did so many of you come from? It was only 11

Finally! New trigger type fully operational!

Yay... Again bugs!

... Again

posY + sin(val1 / sp) * frc

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.