
22
4 years ago
posY + sin(val1 / sp) * frc
Next up
Strange, the code goes astray...
Saving trigger data via XML works best ...
Working on game code
Yay... Again bugs!
... Again
News 01/15/20 ..?
All generations
Finally! New trigger type fully operational!
not bad, not bad. But still the audience is not so active ...
21 subscribers ... Guys, where did so many of you come from? It was only 11
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.











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