
22
4 years ago
posY + sin(val1 / sp) * frc
Next up
Yay... Again bugs!
... Again
21 subscribers ... Guys, where did so many of you come from? It was only 11
Strange, the code goes astray...
News 01/15/20 ..?
not bad, not bad. But still the audience is not so active ...
Working on game code
All generations
Saving trigger data via XML works best ...
Finally! New trigger type fully operational!
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
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