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22
4 years ago

posY + sin(val1 / sp) * frc




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I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

Saving trigger data via XML works best ...

21 subscribers ... Guys, where did so many of you come from? It was only 11

All generations

Yay... Again bugs!

... Again

Strange, the code goes astray...

News 01/15/20 ..?

Working on game code

not bad, not bad. But still the audience is not so active ...

Finally! New trigger type fully operational!