
22
4 years ago
posY + sin(val1 / sp) * frc
Next up
Finally! New trigger type fully operational!
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Saving trigger data via XML works best ...
not bad, not bad. But still the audience is not so active ...
News 01/15/20 ..?
All generations
Strange, the code goes astray...
21 subscribers ... Guys, where did so many of you come from? It was only 11
Yay... Again bugs!
... Again
Working on game code
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