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22
4 years ago

posY + sin(val1 / sp) * frc




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Yay... Again bugs!

... Again

21 subscribers ... Guys, where did so many of you come from? It was only 11

Strange, the code goes astray...

News 01/15/20 ..?

not bad, not bad. But still the audience is not so active ...

Working on game code

All generations

Saving trigger data via XML works best ...

Finally! New trigger type fully operational!

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.