
22
4 years ago
posY + sin(val1 / sp) * frc
Next up
Finally! New trigger type fully operational!
News 01/15/20 ..?
Working on game code
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Saving trigger data via XML works best ...
All generations
Strange, the code goes astray...
Yay... Again bugs!
... Again
not bad, not bad. But still the audience is not so active ...
21 subscribers ... Guys, where did so many of you come from? It was only 11











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