
22
4 years ago
posY + sin(val1 / sp) * frc
Next up
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Saving trigger data via XML works best ...
21 subscribers ... Guys, where did so many of you come from? It was only 11
All generations
Yay... Again bugs!
... Again
Strange, the code goes astray...
News 01/15/20 ..?
Working on game code
not bad, not bad. But still the audience is not so active ...
Finally! New trigger type fully operational!
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