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22
5 years ago

posY + sin(val1 / sp) * frc




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Finally! New trigger type fully operational!

Working on game code

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

not bad, not bad. But still the audience is not so active ...

Yay... Again bugs!

... Again

Saving trigger data via XML works best ...

News 01/15/20 ..?

21 subscribers ... Guys, where did so many of you come from? It was only 11

All generations

Strange, the code goes astray...