Alright, so I fixed up the issues I was made aware of from the PTB, as well as finding a few other bugs that were making battles needlessly difficult.
This build should, in theory, serve as a good entrée while I get the dessert prepared.
Fixes:
Battle:
-Added an additional failsafe to better ensure that Challengers (hopefully) appear during their battle
-Fixed issue where sidequest progress was being tracked by their old values
-Fixed issue where Gltiched Spring Bonnie costume wasn't set properly
-Challenger explosion modifier has been removed from minibosses
-Readjusted the turn reset caused by Boss defeats to account for Challengers that can appear afterwards
(10 seconds w/o buff -> 2 seconds w/o buff)
Misc:
-Added a new Party button to the Victory screen, to better streamline the process of changing a team after battle
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