Game
FNaF World XL
2 years ago

1.1.10 (proper) is live!


Alright, so I fixed up the issues I was made aware of from the PTB, as well as finding a few other bugs that were making battles needlessly difficult.

This build should, in theory, serve as a good entrée while I get the dessert prepared.

Fixes:

Battle:

-Added an additional failsafe to better ensure that Challengers (hopefully) appear during their battle

-Fixed issue where sidequest progress was being tracked by their old values

-Fixed issue where Gltiched Spring Bonnie costume wasn't set properly

-Challenger explosion modifier has been removed from minibosses

-Readjusted the turn reset caused by Boss defeats to account for Challengers that can appear afterwards

(10 seconds w/o buff -> 2 seconds w/o buff)

Misc:

-Added a new Party button to the Victory screen, to better streamline the process of changing a team after battle



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Suppose it was about time that some of these skills got a little extra kick.

That time of year again.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I think I know what needs to be done to shake up XL's next public appearance...

Got a (mostly stable) demo ready for the occasion!

Suppose it was rude to take down the demo and not at least show off something as compensation.

New look, new direction.

New project is having a fun, early outing.