Game
FNaF World XL
1 year ago

1.1.10 (proper) is live!


Alright, so I fixed up the issues I was made aware of from the PTB, as well as finding a few other bugs that were making battles needlessly difficult.

This build should, in theory, serve as a good entrée while I get the dessert prepared.

Fixes:

Battle:

-Added an additional failsafe to better ensure that Challengers (hopefully) appear during their battle

-Fixed issue where sidequest progress was being tracked by their old values

-Fixed issue where Gltiched Spring Bonnie costume wasn't set properly

-Challenger explosion modifier has been removed from minibosses

-Readjusted the turn reset caused by Boss defeats to account for Challengers that can appear afterwards

(10 seconds w/o buff -> 2 seconds w/o buff)

Misc:

-Added a new Party button to the Victory screen, to better streamline the process of changing a team after battle



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How about we change things up?

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Motivation has returned in a substantial enough way.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

I might be having too much fun with this process...

First signs of danger.

Yeah, we're doing this.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!