Game
FNaF World XL
2 years ago

1.1.10 (proper) is live!


Alright, so I fixed up the issues I was made aware of from the PTB, as well as finding a few other bugs that were making battles needlessly difficult.

This build should, in theory, serve as a good entrée while I get the dessert prepared.

Fixes:

Battle:

-Added an additional failsafe to better ensure that Challengers (hopefully) appear during their battle

-Fixed issue where sidequest progress was being tracked by their old values

-Fixed issue where Gltiched Spring Bonnie costume wasn't set properly

-Challenger explosion modifier has been removed from minibosses

-Readjusted the turn reset caused by Boss defeats to account for Challengers that can appear afterwards

(10 seconds w/o buff -> 2 seconds w/o buff)

Misc:

-Added a new Party button to the Victory screen, to better streamline the process of changing a team after battle



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Next up

New look, new direction.

Suppose it was rude to take down the demo and not at least show off something as compensation.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

Suppose it's rude to come back doing polls without showing some sort of progress for it.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

That time of year again.

Can it be done?

(Also, Happy New Year)

Got a (mostly stable) demo ready for the occasion!