Game
FNaF World XL
9 months ago

1.1.10 PTB is live!


Alright, the day has finally arrived for the make-or-break of Classic Edition as a whole.

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New Content:

-A new music track can be unlocked for Final Battles!

This track is unlocked by beating Armageddon

-Best be wary, because Copycat can now mimic Unscrew, Hocus Pocus and 4th Wall!

-Music tracks are now a cross-save unlockable!

(Files made prior to the update can access this feature by hitting the "Save" button in the main overworld.)

Battle:

-Fixed issue where Boss battles did not account for Challengers and would remove all buttons from the HUD

-Fixed issues where some Challengers would not appear for their fight

-Readjusted the amount of rolls for a Challenger to appear after a battle

( 5 -> 4 w/o chip, 10 -> 12 w/ chip)

-Fixed issue where the displayed skills would not show the proper set for the 1st active party member upon the Challenger battle reset

-Fixed issue where the surviving team's health was not completely reset to full for the Challenger battle

-Fixed various issues related to party deaths, revives, swapping teams and turn order

-Party members in the inactive party will now charge their skills quicker

(1.5 seconds -> 1 second)

-Added an additional second to the drop time of Munchies, as to allow them to drop at an even rate

Overworld:

-To better make use of it as a subtle teaching mechanic, Boost: Grind will now be harder to obtain

-The Enemy Glitch's attraction to sound will be reset upon the Player entering another menu or engaging in battle

Options:

-Removed the now redundant option to change Challenger modes

-You can now toggle Challenger Explosions

(Decided to make it a proper option since the poll for this feature was surprisingly close.)

Misc:

-Fixed issue where time played would be erased by values set by a second timekeeping object

-Time will now autosave in a few locations

-Fixed issue where beating Armageddon would not save the data to the specific file



2 comments

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Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.

Can't wait to meet you!

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.