Alright, the day has finally arrived for the make-or-break of Classic Edition as a whole.
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New Content:
-A new music track can be unlocked for Final Battles!
This track is unlocked by beating Armageddon
-Best be wary, because Copycat can now mimic Unscrew, Hocus Pocus and 4th Wall!
-Music tracks are now a cross-save unlockable!
(Files made prior to the update can access this feature by hitting the "Save" button in the main overworld.)
Battle:
-Fixed issue where Boss battles did not account for Challengers and would remove all buttons from the HUD
-Fixed issues where some Challengers would not appear for their fight
-Readjusted the amount of rolls for a Challenger to appear after a battle
( 5 -> 4 w/o chip, 10 -> 12 w/ chip)
-Fixed issue where the displayed skills would not show the proper set for the 1st active party member upon the Challenger battle reset
-Fixed issue where the surviving team's health was not completely reset to full for the Challenger battle
-Fixed various issues related to party deaths, revives, swapping teams and turn order
-Party members in the inactive party will now charge their skills quicker
(1.5 seconds -> 1 second)
-Added an additional second to the drop time of Munchies, as to allow them to drop at an even rate
Overworld:
-To better make use of it as a subtle teaching mechanic, Boost: Grind will now be harder to obtain
-The Enemy Glitch's attraction to sound will be reset upon the Player entering another menu or engaging in battle
Options:
-Removed the now redundant option to change Challenger modes
-You can now toggle Challenger Explosions
(Decided to make it a proper option since the poll for this feature was surprisingly close.)
Misc:
-Fixed issue where time played would be erased by values set by a second timekeeping object
-Time will now autosave in a few locations
-Fixed issue where beating Armageddon would not save the data to the specific file
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