Game
FNaF World XL
10 months ago

1.1.10 PTB is live!


Alright, the day has finally arrived for the make-or-break of Classic Edition as a whole.

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New Content:

-A new music track can be unlocked for Final Battles!

This track is unlocked by beating Armageddon

-Best be wary, because Copycat can now mimic Unscrew, Hocus Pocus and 4th Wall!

-Music tracks are now a cross-save unlockable!

(Files made prior to the update can access this feature by hitting the "Save" button in the main overworld.)

Battle:

-Fixed issue where Boss battles did not account for Challengers and would remove all buttons from the HUD

-Fixed issues where some Challengers would not appear for their fight

-Readjusted the amount of rolls for a Challenger to appear after a battle

( 5 -> 4 w/o chip, 10 -> 12 w/ chip)

-Fixed issue where the displayed skills would not show the proper set for the 1st active party member upon the Challenger battle reset

-Fixed issue where the surviving team's health was not completely reset to full for the Challenger battle

-Fixed various issues related to party deaths, revives, swapping teams and turn order

-Party members in the inactive party will now charge their skills quicker

(1.5 seconds -> 1 second)

-Added an additional second to the drop time of Munchies, as to allow them to drop at an even rate

Overworld:

-To better make use of it as a subtle teaching mechanic, Boost: Grind will now be harder to obtain

-The Enemy Glitch's attraction to sound will be reset upon the Player entering another menu or engaging in battle

Options:

-Removed the now redundant option to change Challenger modes

-You can now toggle Challenger Explosions

(Decided to make it a proper option since the poll for this feature was surprisingly close.)

Misc:

-Fixed issue where time played would be erased by values set by a second timekeeping object

-Time will now autosave in a few locations

-Fixed issue where beating Armageddon would not save the data to the specific file



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Figured it out.

Suppose it was about time that some of these skills got a little extra kick.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Can't wait to meet you!

The more things change, the more they stay the same.

Version 1.2.0 is here!

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)