Game
Hello Neighbor: Hidden Spirits
1 year ago

1/2

All these bugs with the AI and just the game in general will be fixed. I'm going to revert all of the changes I made up to switching the engine version. Because of this setback, it's going to be a little while before the game can be playable again.




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We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Trophies are now implemented :)

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus

New prototype house exterior & Slight Redesigned Interior :)

Will post some screenshots of the interior once it gets properly furnished

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.