Game
Hello Neighbor: Hidden Spirits
1 year ago

1/2

All these bugs with the AI and just the game in general will be fixed. I'm going to revert all of the changes I made up to switching the engine version. Because of this setback, it's going to be a little while before the game can be playable again.




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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Trophies are now implemented :)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

New prototype house exterior & Slight Redesigned Interior :)

Will post some screenshots of the interior once it gets properly furnished

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

This will be a real feature in the game

You will be able to do this

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)