Next up
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
Just a regular development screenshot. Nothing to see here.
Trophies are now implemented :)
WIP title screen "play" animation
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
itwasalwayshim
WIP
Added proper window jumping and swearing when the Neighbor is in hunt mode
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
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