Game
Hello Neighbor: Hidden Spirits
1 year ago

1/3
A little sneak peak to how the AI works in this game: The suspicion meter isn't just a number that determines when he switches to hunt mode. Every time he switches to a state, he has a percent chance to switch to Hunt mode.




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Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

WIP title screen "play" animation

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

itwasalwayshim

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Just a regular development screenshot. Nothing to see here.

Added proper window jumping and swearing when the Neighbor is in hunt mode