Game
Hello Neighbor: Hidden Spirits
1 year ago

1/3
A little sneak peak to how the AI works in this game: The suspicion meter isn't just a number that determines when he switches to hunt mode. Every time he switches to a state, he has a percent chance to switch to Hunt mode.




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Just a regular development screenshot. Nothing to see here.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Trophies are now implemented :)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Added proper window jumping and swearing when the Neighbor is in hunt mode

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)