Game
Hello Neighbor: Hidden Spirits
3 years ago

2/6
I feel like I haven't worked on it for so long that I've lost track of what actually to do with the original project. So, instead of making it "alpha 1.5 with an actual story", should I take the good aspects of different-




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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Trophies are now implemented :)

Just a regular development screenshot. Nothing to see here.

WIP title screen "play" animation

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus