Game
Hello Neighbor: Hidden Spirits
4 years ago

2/6
I feel like I haven't worked on it for so long that I've lost track of what actually to do with the original project. So, instead of making it "alpha 1.5 with an actual story", should I take the good aspects of different-




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Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

Main Map Progress.

Added proper window jumping and swearing when the Neighbor is in hunt mode

In the next update, you can expect to find loads of secrets and... lore????? >:)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)