Game
Rogue Tiles (Name Subject to Change)
6 years ago

6/24 - Need to continue postponing project until Friday due to schooling.




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5/21 - Added an enemy with simple movement, added attack function that damages a hit enemy, enemy dies when hp is 0. 5/23 Goals - Fix bug where hitting 1 cell above the enemy still damages enemy, Create enemy attacks, Create consumables/shop.

5/30 Implemented items object (hp potion), gold values, several bugs fixed, shop and item slots functional. 5/31 Goals - Implement Enemy Attacks and Play Abilities (Highest Priority, Extremely Late), add cost to items.

5/25 - 1 Cell Above Damage Bug Fixed, Created Consumables Shop 5/26 Goals - Create an Enemy Attack (3 days late, ya bum), create abilities and make them work

5/29 - (3 days off goal) Fixed bugs, added HP Values, implemented shop item displays & continue button. 5/30 Goals - Finish implementing item shop and actual items, Implement Enemy attacks and player abilities.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

So here's the first of the zodiac signs i will make for the next weeks.

a drawing I did because I was bored😪. But I love how it turned out.😊

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM