Next up
5/21 - Added an enemy with simple movement, added attack function that damages a hit enemy, enemy dies when hp is 0. 5/23 Goals - Fix bug where hitting 1 cell above the enemy still damages enemy, Create enemy attacks, Create consumables/shop.
5/30 Implemented items object (hp potion), gold values, several bugs fixed, shop and item slots functional. 5/31 Goals - Implement Enemy Attacks and Play Abilities (Highest Priority, Extremely Late), add cost to items.
5/25 - 1 Cell Above Damage Bug Fixed, Created Consumables Shop 5/26 Goals - Create an Enemy Attack (3 days late, ya bum), create abilities and make them work
5/29 - (3 days off goal) Fixed bugs, added HP Values, implemented shop item displays & continue button. 5/30 Goals - Finish implementing item shop and actual items, Implement Enemy attacks and player abilities.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
So here's the first of the zodiac signs i will make for the next weeks.
a drawing I did because I was bored😪. But I love how it turned out.😊
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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