Game
Immortal Sins
10 years ago

A mini PSA


Hey guys!

From now and for about a three weeks, I won’t be updating the game nearly as often as I would want.

It is exam season and my free time is little to none.

I’ll be right back to developing and updating though, as soon as I’m done with the dreaded exams.



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Something something... Stuff that I worked on.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

A small teaser for the next update.

Enjoy a nice dish, get a nice buff. What's not to like?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Jump List returns in the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.