
A new way of sharpening cameras. Gives a much cleaner result while also having variable strength.
(Look at facial highlights / dress if you're having trouble seeing the effect.)
Shader ported by @Stojo ![]()
Next up
Man I wish there was a better way to polygonize a curve...
Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.
Toy Mary looking for an audience.
I guess so.
Apparently the old MA2 models still work!
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
I was trying to ragebait other modelers with that last post. Yes I know better ways to polgonize a curve.
Mary (x4)















5 comments