
A new way of sharpening cameras. Gives a much cleaner result while also having variable strength.
(Look at facial highlights / dress if you're having trouble seeing the effect.)
Shader ported by @Stojo ![]()
Next up
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
Apparently the old MA2 models still work!
Toy Mary looking for an audience.
I guess so.
A bohrok just followed me.
Mary (x4)
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Happy New Deer!
To celebrate, we're replacing Scarlet!
Oh yeah. Living the dream.















5 comments