Game
9 WORLDS
5 years ago

a problem too large to ignore: "goatboys bizarre adventure" has stronger systems then either of the 9 WORLDS games

https://www.minds.com/errArachnica/blog/a-problem-too-large-to-ignore-goatboys-bizarre-adventure-has-1027432579468369920




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HUD test

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

the UI states work now.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

ingame machines and gameplay build progressing.