a problem too large to ignore: "goatboys bizarre adventure" has stronger systems then either of the 9 WORLDS games
Next up
HUD test
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these
...
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
limited working code for painting planets, not all the sections work right just yet, sadly.
the UI states work now.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
ingame machines and gameplay build progressing.
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