a problem too large to ignore: "goatboys bizarre adventure" has stronger systems then either of the 9 WORLDS games
Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
the UI states work now.
limited working code for painting planets, not all the sections work right just yet, sadly.
ingame machines and gameplay build progressing.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
player UI is coming together.
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