a problem too large to ignore: "goatboys bizarre adventure" has stronger systems then either of the 9 WORLDS games
Next up
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
ingame machines and gameplay build progressing.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
limited working code for painting planets, not all the sections work right just yet, sadly.
the UI states work now.
...
player UI is coming together.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these










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