Game
9 WORLDS
6 years ago

a problem too large to ignore: "goatboys bizarre adventure" has stronger systems then either of the 9 WORLDS games

https://www.minds.com/errArachnica/blog/a-problem-too-large-to-ignore-goatboys-bizarre-adventure-has-1027432579468369920




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main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these

the UI states work now.

HUD test

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

testing the mood and ambience of things as i get player control systems wired into the text frontend.

player UI is coming together.