First of all I'm really glad this game can still find new players. It's incredibly motivating for me and it often makes me change my mind about contents I wanted to cut out from the game.
Not long ago I basically decided to just leave out the epilogue from the game (because at this point the development started to become a bit miserable for me) - but then I found a surprisingly detailed and well crafted article about the demo written by a person named Emily Rose. I liked this article so much, I decided to keep working on the epilogue.
So how is the development going? Slowly - but firmly at least. When I started to work on the structural re-works, I knew it was going to be painful for me, but... oh boy! It's even worse. But!
Since then lots of features became much more polished and/or improved. Some things I already mentioned in my previous devlog (like the completely re-worked inventory), but here is a list about the recently made changes:
A much more interactive interface for the office computers.
Completely new main menu.
A new cutscene.
New area and characters in the main level.
New endings.
Added occlusion culling which makes the FPS more stable.
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