I've used Alan Zucconi's Unity asset to test how color blind friendly Through The Fragmentation is.
https://www.alanzucconi.com/2015/12/16/color-blindness/
More on this topic in Game Maker's Toolkit's video:
I've used Alan Zucconi's Unity asset to test how color blind friendly Through The Fragmentation is.
https://www.alanzucconi.com/2015/12/16/color-blindness/
More on this topic in Game Maker's Toolkit's video:
͡° ͜ʖ ͡°) Guess what's going to happen today!
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
𝘔𝘦𝘢𝘯𝘸𝘩𝘪𝘭𝘦 𝘰𝘯 𝘵𝘩𝘦 𝘋𝘪𝘴𝘤𝘰𝘳𝘥 𝘴𝘦𝘳𝘷𝘦𝘳...
If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
The Steam page is finally published! https://store.steampowered.com/app/1572040/Through_The_Fragmenta…
A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.
The main reason I switched back to first person was I felt the third person perspective very limited.
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