Game
Immortal Sins
8 years ago

A rather quick post.


Hello everyone.
Here’s a quick post on what’s going on with Immortal Sins. I’m pretty sure some of you are wondering what’s going on with the project (since there was quite the long silence). Here’s a quick overview:

  • Northbridge is halfway converted to a Windows Presentation Foundation app. The GUI is pretty much ready, but the code needs a lot of re-writing. Alongside with adjusting some areas of the code, it has its own way of doing some things (like showing a dialog). The good news is that I was able to improve the design of the launcher in some areas (mainly the Diagnostics part). It will take a while, but I do hope that it’s worth the effort overall.

  • The MV version of Immortal Sins is postponed until further notice. I couldn’t find a replacement battle system that would fit. So… I may have to re-write the battle system from scratch. And it will pretty different than on the current version. So, I continue development on the current engine until I find a new battle system that I’m happy with.

  • Speaking of which, I am planning to release a minor update for the game. This fixes quite a lot of bugs and adds some enhancements. The only issue at the moment (apart from Northbridge being re-written) is finding a new Installation system. Flexera hasn’t released a new version of Installshield (at least a version that is compatible with Visual Studio). I’m looking for a new program to generate the installer (hopefully one that will also make patches). It will take some time to arrive.

That is all for now. See you in the next post.



0 comments

Loading...

Next up

A small teaser for the next update.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

It's a bit early, but I have something cooking. Keep an eye out.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.