Game
The Horde: Revitalized

7 years ago

A side project is in the works...


I can’t give really ANY information as to what this side project is, but I thought i’d let you guys know that this game isn’t dead. I just talked a few concepts for a project over with Cross, and we both agreed that the side project was worth trying to flesh out. So THR is currently kinda on hold, until I get this side project done. Have fun trying to work out what this one is…



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Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

V2.0.0 Released

2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.

2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)