Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



0 comments

Loading...

Next up

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Enjoy a nice dish, get a nice buff. What's not to like?

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Jump List returns in the next update.

El segundo recado está COMPLETADO!!

-------

The second errand is FINISHED!!

Something something... Stuff that I worked on.

A small teaser for the next update.

¡Era hora de que apareciera el último acompañante de esta aventura! ¡Roque, el primo de Ciro!

------

It was time for the last party member to appear! Roque, Ciro's cousin!

A small teaser for the next tech test.