Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A small teaser for the next update.

Español & English!

Ciro y sus Amigos DEMO 0.2.0!!

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Ciro and his Friends DEMO 0.2.0!!

I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.

Por fin implementé el primer jefe opcional que te encontrarás en el juego.

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I finally implemented the first optional boss you'll meet in the game.

Waz zis? An overhauled map? Yes. Coming soon.

It's going to take a while, but I am adding translations to the game (like Greek, as shown here).

Angelune - opening movie. Chapter 1-3

An updated title screen.