In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
split
It's going to take a while, but I am adding translations to the game (like Greek, as shown here).
Jump List returns in the next update.
A small teaser for the next update.
Un pequeño cambio de estilo para establecer el tono del Cementerio (Ignoren la falta de gráficos para el mapa exterior)
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A small style change to set the tone of the Cementery (Ignore the lack of graphics for the worldmap)
An updated title screen.











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