In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
A small teaser for the next update.
Enjoy a nice dish, get a nice buff. What's not to like?
Taking the wraps off. For real this time.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Yearly GJ post. More updates in X and Itch.
This is a screen overlay that appears when spit in the face / blinded.
Added achievements. Because why not?












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