In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
BATTLE SYSTEM IN MY RPG MAKER XP GAME
(srry I forgot to link the post to my game :CC)
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
While I was busy with my personal life, I've been trying to figure out the aesthetic of this game and since the hourly soundtrack is made in Microsoft Music Producer (an old Windows 98 program) I've decided to make the UI retro stuff inspired :) - Martin
Jump List returns in the next update.
Something something... Stuff that I worked on.
Enjoy a nice dish, get a nice buff. What's not to like?












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