Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



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A small teaser for the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Enjoy a nice dish, get a nice buff. What's not to like?

Added achievements. Because why not?

El segundo recado está COMPLETADO!!

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The second errand is FINISHED!!

Who did this?

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

¡Era hora de que apareciera el último acompañante de esta aventura! ¡Roque, el primo de Ciro!

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It was time for the last party member to appear! Roque, Ciro's cousin!

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.