In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.
split
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A small teaser for the next update.
It's going to take a while, but I am adding translations to the game (like Greek, as shown here).
Hello! New here and just here to share my game. It's completed. Made in RPG Maker MZ.
The End of Monarchy
Medieval High Fantasy - ATB Turn Based RPG
Full Game Length: 5-10 hours / Price: $4
Demo is available. Give it a shot. https://djk1ng-gaming.itch.io/the-end-of-monarchy
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.











0 comments