Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



0 comments

Loading...

Next up

Added achievements. Because why not?

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

skillz

credits to @Deez337 @FantomazBB @ClownManGuy for some of the sprites animations and icons

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

WINTER TIME!!

(December Newsletter)

A small teaser for the next update.

Enjoy a nice dish, get a nice buff. What's not to like?

Unfinished Demo 2 gameplay

Added a simple audio system to the launcher.