In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
Waz zis? An overhauled map? Yes. Coming soon.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Added a simple audio system to the launcher.
split
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.
Hello! New here and just here to share my game. It's completed. Made in RPG Maker MZ.
The End of Monarchy
Medieval High Fantasy - ATB Turn Based RPG
Full Game Length: 5-10 hours / Price: $4
Demo is available. Give it a shot. https://djk1ng-gaming.itch.io/the-end-of-monarchy
Done some improvements to the backup system. Even added an icon to let you know that it's working.











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