Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



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It's going to take a while, but I am adding translations to the game (like Greek, as shown here).

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Took a while, but all of the implemented chapters have Greek translations now. It's smooth sailing from here on out.

split

Who did this?

I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.

Game development progresses smoothly. A mini WIP.

 "Obscure Mindspace " an MV3D psychological RPG game I’ve been working on. the demo is available on : https://sizez111.itch.io/obscuremindspace

Overhauls on the way.