Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



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Who did this?

Taking the wraps off. For real this time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

skillz

credits to @Deez337 @FantomazBB @ClownManGuy for some of the sprites animations and icons

A small teaser for the next update.

WINTER TIME!!

(December Newsletter)

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Unfinished Demo 2 gameplay

Jump List returns in the next update.