Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's going to take a while, but I am adding translations to the game (like Greek, as shown here).

Game development progresses smoothly. A mini WIP.

FINALLY I COMPLETED THE SKILL SYSTEM FOR MY NEW RPG! This one was a hard nut to crack but it will let players interact with the world like in old cRPGs. A combination of edgy D&D + anime is coming boys. I'll leave the YouTube link below.

A small teaser for the next tech test.

We added Doom to World One: Ultra State.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

EspaƱol & English!

Ciro y sus Amigos DEMO 0.2.0!!

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Ciro and his Friends DEMO 0.2.0!!

Jump List returns in the next update.