In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
A small teaser for the next tech test.
Added achievements. Because why not?
Jump List returns in the next update.
split
It's going to take a while, but I am adding translations to the game (like Greek, as shown here).
Added a simple audio system to the launcher.
Overhauls on the way.
Un pequeño cambio de estilo para establecer el tono del Cementerio (Ignoren la falta de gráficos para el mapa exterior)
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A small style change to set the tone of the Cementery (Ignore the lack of graphics for the worldmap)
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.











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