Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



0 comments

Loading...

Next up

It's going to take a while, but I am adding translations to the game (like Greek, as shown here).

Added achievements. Because why not?

Something something... Stuff that I worked on.

Español & English!

Ciro y sus Amigos DEMO 0.2.0!!

----

Ciro and his Friends DEMO 0.2.0!!

A small teaser for the next update.

Por fin implementé el primer jefe opcional que te encontrarás en el juego.

----

I finally implemented the first optional boss you'll meet in the game.

Taking the wraps off. For real this time.

An updated title screen.

Welcome to LocoForge_ !

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.