In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
Added achievements. Because why not?
Waz zis? An overhauled map? Yes. Coming soon.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
MAKE friends and foes, SAVE your friends or EXPLORE the unseen... because DRUG STORY's tomorrow, with the all new CHAPTER 4!
Available August 27th on Windows, MacOS and Linux featuring 4 chapters.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
The full game is available for playing! I hope you all enjoy it! I had some weird troubles trying to release it, but it all should be working properly now, but if you find some bugs or errors, feel free to comment so I can fix it!!
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
# Small tweak for lumberjacks who not only cut down trees, but will also plant them after cutting.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
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