In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
A small teaser for the next tech test.
BATTLE SYSTEM IN MY RPG MAKER XP GAME
(srry I forgot to link the post to my game :CC)
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Taking the wraps off. For real this time.
Added achievements. Because why not?
After a year of development, The Nian-Xi Chronicles: Prelude is finally released fully!
Survive an intense gauntlet of labyrinths, battle over 50 uniquely drawn spirits, learn hundreds of skills, and more completely for free in this First Person DRPG!
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.












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