In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
It's a bit early, but I have something cooking. Keep an eye out.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
A small teaser for the next update.
Added achievements. Because why not?
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Another breathtaking musical composition for my game. Just sit back and feel it. Game created on RPG Maker XP Author OST: https://www.youtube.com/@VociferousMusic Game group: https://www.facebook.com/groups/174605316662998
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
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