Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



0 comments

Loading...

Next up

Waz zis? An overhauled map? Yes. Coming soon.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Game development progresses smoothly. A mini WIP.

Español & English!

Ciro y sus Amigos DEMO 0.2.0!!

----

Ciro and his Friends DEMO 0.2.0!!

Overhauls on the way.

Por fin implementé el primer jefe opcional que te encontrarás en el juego.

----

I finally implemented the first optional boss you'll meet in the game.

A small teaser for the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Welcome to LocoForge_ !

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.