In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
Added achievements. Because why not?
Taking the wraps off. For real this time.
Took a while, but all of the implemented chapters have Greek translations now. It's smooth sailing from here on out.
The Flipside DEMO is out now on Itch!
I thank you all for waiting, it's been a race to the finish line these past couple weeks and I've finally made it!
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A small teaser for the next update.
Who did this?
Development has picked back up on Project CLS. We are nearing a 0.3 alpha release! In the past week, I've been putting together an update that will contain Chapter 0: Initial Contact and Chapter 3: Vermin Below. Stay tuned for more in the coming weeks.
A small teaser for the next tech test.












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