In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
Waz zis? An overhauled map? Yes. Coming soon.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Added achievements. Because why not?
split
An updated title screen.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
It's going to take a while, but I am adding translations to the game (like Greek, as shown here).
Hello! New here and just here to share my game. It's completed. Made in RPG Maker MZ.
The End of Monarchy
Medieval High Fantasy - ATB Turn Based RPG
Full Game Length: 5-10 hours / Price: $4
Demo is available. Give it a shot. https://djk1ng-gaming.itch.io/the-end-of-monarchy
Took a while, but all of the implemented chapters have Greek translations now. It's smooth sailing from here on out.











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