In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Added a simple audio system to the launcher.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
While I was busy with my personal life, I've been trying to figure out the aesthetic of this game and since the hourly soundtrack is made in Microsoft Music Producer (an old Windows 98 program) I've decided to make the UI retro stuff inspired :) - Martin
Overhauls on the way.
Welcome back to Esmarna XP!!!! There are new things about this game I would like to talk about! I'm officially BACK to making this game! (more info in the article)
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Something something... Stuff that I worked on.
Silly cutscene from my game "Beyond love" (Demo). You can try it here:
[ENG] https://matidia.itch.io/beyond-love-demo
[ESPAÑOL] https://matidia.itch.io/beyond-love-demo-en-espaol
Still just one chapter for now. I expect to finish it this year.
Jump List returns in the next update.











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